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Editing Effect Properties

You can edit the properties of any effect instance to suit your needs. In particular, you will probably want to edit the properties of new ShareSets or custom instances before applying them. If you don't, the Effect properties will be left at their default settings. You can further enhance the Effect instance by assigning RPTCs to some of its properties.

When you change the property values of a ShareSet, all objects using that instance will be affected. When you edit a custom effect instance, only the object to which the Effect is applied will change.

[Note] Note

You can use presets to store effect properties and speed up your creation of multiple effect instances. For more information on presets, refer to Using Presets.

To edit a ShareSet:

  1. In the ShareSets tab of the Project Explorer, double-click the ShareSet you want to edit. Or, click Edit... in the Effect group box in the Property Editor.

    The Effect Editor for the selected Effect opens.

  2. Define the Effect properties as you want them to sound in your project.

    [Note] Note

    For a complete description of the Effect properties, click the Help button in the corresponding Effect Editor.

To edit a custom effect instance:

  1. Load an object or bus into the Property Editor.

  2. Switch to the Effects tab.

  3. In the Effects table, click the Edit icon (...) for the custom instance you want to edit.

    The Effect Editor for the selected effect opens.

  4. Define the Effect properties as you want them to sound in your project.

    [Note] Note

    For a complete description of the Effect properties, click the Help button in the corresponding Effect Editor.

  5. To return the values of the properties in your custom effect instance to those of the ShareSet on which it is based, click Reset Effect Settings.


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