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2017.2.10.6745
2024.1.4.8780
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2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Add this script on the GameObject which represents an emitter that uses the Spatial Audio API. More...
Public Member Functions | |
void | EnteredRoom (AkRoom room) |
Called when entering a room. |
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void | ExitedRoom (AkRoom room) |
Called when exiting a room. |
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void | SetGameObjectInRoom () |
Sets the Unity Game Object within the highest priority room. |
|
Public Attributes | |
AK.Wwise.AuxBus | reflectAuxBus |
The Auxiliary Bus with a Reflect plug-in Effect applied. |
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float | reflectionMaxPathLength = 1000 |
A heuristic to stop the computation of reflections. Should be no longer (and possibly shorter for less CPU usage) than the maximum attenuation of the sound emitter. |
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float | reflectionsAuxBusGain = 1 |
The gain [0, 1] applied to the reflect auxiliary bus. |
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uint | reflectionsOrder = 1 |
float | roomReverbAuxBusGain = 1 |
Send gain (0.f-1.f) that is applied when sending to the aux bus associated with the room that the emitter is in. |
Add this script on the GameObject which represents an emitter that uses the Spatial Audio API.
프로젝트를 등록하세요. 아무런 조건이나 의무 사항 없이 빠른 시작을 도와드리겠습니다.
Wwise를 시작해 보세요