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AkSpatialAudioEmitter Class Reference

Add this script on the GameObject which represents an emitter that uses the Spatial Audio API. More...

Inheritance diagram for AkSpatialAudioEmitter:
AkSpatialAudioBase

List of all members.

Public Member Functions

void  EnteredRoom (AkRoom room)
  Called when entering a room.
void  ExitedRoom (AkRoom room)
  Called when exiting a room.
void  SetGameObjectInRoom ()
  Sets the Unity Game Object within the highest priority room.

Public Attributes

AK.Wwise.AuxBus  reflectAuxBus
  The Auxiliary Bus with a Reflect plug-in Effect applied.
float  reflectionMaxPathLength = 1000
  A heuristic to stop the computation of reflections. Should be no longer (and possibly shorter for less CPU usage) than the maximum attenuation of the sound emitter.
float  reflectionsAuxBusGain = 1
  The gain [0, 1] applied to the reflect auxiliary bus.
uint  reflectionsOrder = 1
float  roomReverbAuxBusGain = 1
  Send gain (0.f-1.f) that is applied when sending to the aux bus associated with the room that the emitter is in.

Detailed Description

Add this script on the GameObject which represents an emitter that uses the Spatial Audio API.

Generated on Mon Apr 15 18:03:42 2019 for Wwise Unity Integration by  doxygen 1.6.3

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