버전
AudioFormatDelegate(uint playingID, AkAudioFormat format) | AkAudioInputManager | |
AudioFormatInteropDelegate(uint playingID, System.IntPtr format) | AkAudioInputManager | |
AudioSamplesDelegate(uint playingID, uint channelIndex, float[] samples) | AkAudioInputManager | |
AudioSamplesInteropDelegate(uint playingID,[System.Runtime.InteropServices.In][System.Runtime.InteropServices.Out][System.Runtime.InteropServices.MarshalAs(System.Runtime.InteropServices.UnmanagedType.LPArray, SizeParamIndex=3)] float[] samples, uint channelIndex, uint frames) | AkAudioInputManager | |
PostAudioInputEvent(AK.Wwise.Event akEvent, UnityEngine.GameObject gameObject, AudioSamplesDelegate sampleDelegate, AudioFormatDelegate formatDelegate=null) | AkAudioInputManager | [inline, static] |
PostAudioInputEvent(uint akEventID, UnityEngine.GameObject gameObject, AudioSamplesDelegate sampleDelegate, AudioFormatDelegate formatDelegate=null) | AkAudioInputManager | [inline, static] |
PostAudioInputEvent(string akEventName, UnityEngine.GameObject gameObject, AudioSamplesDelegate sampleDelegate, AudioFormatDelegate formatDelegate=null) | AkAudioInputManager | [inline, static] |
프로젝트를 등록하세요. 아무런 조건이나 의무 사항 없이 빠른 시작을 도와드리겠습니다.
Wwise를 시작해 보세요