버전

menu_open

Benefits of Using Game Objects

By using game objects, the management of audio has been simplified because programmers only have to keep track of game objects and not the individual sounds.

Once the game objects are created, programmers only need to post Events, set up the Game Syncs, including Switches, States, and RTPCs, and in-game environments. The specific details of which sound is played and how it will play are defined by the sound designer in Wwise. By using this approach, you can save a huge amount of time when dealing with the multitude of sounds associated with the various entities within your game.


이 페이지가 도움이 되었나요?

지원이 필요하신가요?

질문이 있으신가요? 문제를 겪고 계신가요? 더 많은 정보가 필요하신가요? 저희에게 문의해주시면 도와드리겠습니다!

지원 페이지를 방문해 주세요

작업하는 프로젝트에 대해 알려주세요. 언제든지 도와드릴 준비가 되어 있습니다.

프로젝트를 등록하세요. 아무런 조건이나 의무 사항 없이 빠른 시작을 도와드리겠습니다.

Wwise를 시작해 보세요