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ak.soundengine.setScalingFactor


Set the scaling factor of a game object. Modify the attenuation computations on this game object to simulate sounds with a larger or smaller area of effect. See AK::SoundEngine::SetScalingFactor.

Supported by

Graphical User Interface.

Arguments

Name Type Description
gameObject * integer The game object identifier.
attenuationScalingFactor * number The scaling factor, where 1 means 100%, 0.5 means 50%, 2 means 200%, and so on.

(Required *)

Arguments Details


gameObject

description : The game object identifier.
type : integer
minimum : 0
maximum : 18446744073709551615

attenuationScalingFactor

type : number
description : The scaling factor, where 1 means 100%, 0.5 means 50%, 2 means 200%, and so on.


Examples :

Setting the scaling factor of a game object

Sets the scaling factor of "gameObject" to "attenuationScalingFactor" (200%).

Arguments:

{
    "gameObject": 1122334, 
    "attenuationScalingFactor": 2
}


Detailed JSON Schema


Arguments :

{
    "type": "object", 
    "properties": {
        "gameObject": {
            "description": "The game object identifier.", 
            "type": "integer", 
            "minimum": 0, 
            "maximum": 18446744073709551615
        }, 
        "attenuationScalingFactor": {
            "type": "number", 
            "description": "The scaling factor, where 1 means 100%, 0.5 means 50%, 2 means 200%, and so on."
        }
    }, 
    "required": [
        "gameObject", 
        "attenuationScalingFactor"
    ], 
    "additionalProperties": false
}


Options :

{
    "type": "object", 
    "required": [], 
    "properties": {}, 
    "additionalProperties": false
}


Response :

{
    "type": "object", 
    "properties": {}, 
    "additionalProperties": false
}

Document version : 1


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