Set the scaling factor of a game object. Modify the attenuation computations on this game object to simulate sounds with a larger or smaller area of effect. See AK::SoundEngine::SetScalingFactor
.
Graphical User Interface.
Name | Type | Description |
---|---|---|
gameObject * | integer | The game object identifier. |
attenuationScalingFactor * | number | The scaling factor, where 1 means 100%, 0.5 means 50%, 2 means 200%, and so on. |
(Required *)
description : The game object identifier.
type : integer
minimum : 0
maximum : 18446744073709551615
type : number
description : The scaling factor, where 1 means 100%, 0.5 means 50%, 2 means 200%, and so on.
Sets the scaling factor of "gameObject" to "attenuationScalingFactor" (200%).
{ "gameObject": 1122334, "attenuationScalingFactor": 2 }
{ "type": "object", "properties": { "gameObject": { "description": "The game object identifier.", "type": "integer", "minimum": 0, "maximum": 18446744073709551615 }, "attenuationScalingFactor": { "type": "number", "description": "The scaling factor, where 1 means 100%, 0.5 means 50%, 2 means 200%, and so on." } }, "required": [ "gameObject", "attenuationScalingFactor" ], "additionalProperties": false }
{ "type": "object", "required": [], "properties": {}, "additionalProperties": false }
{ "type": "object", "properties": {}, "additionalProperties": false }
Document version : 1
프로젝트를 등록하세요. 아무런 조건이나 의무 사항 없이 빠른 시작을 도와드리겠습니다.
Wwise를 시작해 보세요