Execute an action on all nodes that are referenced in the specified event in an action of type play. See AK::SoundEngine::ExecuteActionOnEvent
.
Graphical User Interface.
Name | Type | Description |
---|---|---|
event * | Either the ID (GUID), name or short ID of the event. | |
actionType * | integer | Action to execute on all the elements that were played using the specified event. Use values from AkActionOnEventType . |
gameObject * | integer | Associated game object ID. |
transitionDuration * | integer | Fade duration (ms). |
fadeCurve * | integer | Use values from AkCurveInterpolation . |
(Required *)
description : Either the ID (GUID), name or short ID of the event.
Possibilities, one of the following :
1) type : string
pattern : ^[a-zA-Z_]+[a-zA-Z_0-9]*$
2) type : string
pattern : ^\{[a-fA-F0-9]{8}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{12}\}$
3) type : integer
minimum : 0
maximum : 4294967295
type : integer
minimum : 0
maximum : 4
description : Action to execute on all the elements that were played using the specified event. Use values from AkActionOnEventType
.
description : Associated game object ID.
type : integer
minimum : 0
maximum : 18446744073709551615
description : Fade duration (ms).
type : integer
minimum : -2147483648
maximum : 2147483647
type : integer
minimum : 0
maximum : 9
description : Use values from AkCurveInterpolation
.
Executes a Stop Action for the given Event, fading out with a 5 s log1 Curve.
{ "event": "{FF59687C-48CF-4385-B1C5-CE84B0A63880}", "actionType": 0, "gameObject": 1122334, "transitionDuration": 5000, "fadeCurve": 2 }
{}
{ "type": "object", "properties": { "event": { "description": "Either the ID (GUID), name or short ID of the event.", "anyOf": [ { "type": "string", "pattern": "^[a-zA-Z_]+[a-zA-Z_0-9]*$" }, { "type": "string", "pattern": *Must be a valid GUID* }, { "type": "integer", "minimum": 0, "maximum": 4294967295 } ] }, "actionType": { "type": "integer", "minimum": 0, "maximum": 4, "description": "Action to execute on all the elements that were played using the specified event. Use values from <tt>AkActionOnEventType</tt>." }, "gameObject": { "description": "Associated game object ID.", "type": "integer", "minimum": 0, "maximum": 18446744073709551615 }, "transitionDuration": { "description": "Fade duration (ms).", "type": "integer", "minimum": -2147483648, "maximum": 2147483647 }, "fadeCurve": { "type": "integer", "minimum": 0, "maximum": 9, "description": "Use values from <tt>AkCurveInterpolation</tt>." } }, "required": [ "event", "actionType", "gameObject", "transitionDuration", "fadeCurve" ], "additionalProperties": false }
{ "type": "object", "required": [], "properties": {}, "additionalProperties": false }
{ "type": "object", "properties": {}, "additionalProperties": false }
Document version : 1
프로젝트를 등록하세요. 아무런 조건이나 의무 사항 없이 빠른 시작을 도와드리겠습니다.
Wwise를 시작해 보세요