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ak.soundengine.executeActionOnEvent


Execute an action on all nodes that are referenced in the specified event in an action of type play. See AK::SoundEngine::ExecuteActionOnEvent.

Supported by

Graphical User Interface.

Arguments

Name Type Description
event *   Either the ID (GUID), name or short ID of the event.
actionType * integer Action to execute on all the elements that were played using the specified event. Use values from AkActionOnEventType.
gameObject * integer Associated game object ID.
transitionDuration * integer Fade duration (ms).
fadeCurve * integer Use values from AkCurveInterpolation.

(Required *)

Arguments Details


event

description : Either the ID (GUID), name or short ID of the event.
Possibilities, one of the following :

1) type : string
pattern : ^[a-zA-Z_]+[a-zA-Z_0-9]*$

2) type : string
pattern : ^\{[a-fA-F0-9]{8}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{12}\}$

3) type : integer
minimum : 0
maximum : 4294967295

actionType

type : integer
minimum : 0
maximum : 4
description : Action to execute on all the elements that were played using the specified event. Use values from AkActionOnEventType.

gameObject

description : Associated game object ID.
type : integer
minimum : 0
maximum : 18446744073709551615

transitionDuration

description : Fade duration (ms).
type : integer
minimum : -2147483648
maximum : 2147483647

fadeCurve

type : integer
minimum : 0
maximum : 9
description : Use values from AkCurveInterpolation.


Examples :

Launching a stop Action on Event

Executes a Stop Action for the given Event, fading out with a 5 s log1 Curve.

Arguments:

{
    "event": "{FF59687C-48CF-4385-B1C5-CE84B0A63880}", 
    "actionType": 0, 
    "gameObject": 1122334, 
    "transitionDuration": 5000, 
    "fadeCurve": 2
}

Result:

{}


Detailed JSON Schema


Arguments :

{
    "type": "object", 
    "properties": {
        "event": {
            "description": "Either the ID (GUID), name or short ID of the event.", 
            "anyOf": [
                {
                    "type": "string", 
                    "pattern": "^[a-zA-Z_]+[a-zA-Z_0-9]*$"
                }, 
                {
                    "type": "string", 
                    "pattern": *Must be a valid GUID*
                }, 
                {
                    "type": "integer", 
                    "minimum": 0, 
                    "maximum": 4294967295
                }
            ]
        }, 
        "actionType": {
            "type": "integer", 
            "minimum": 0, 
            "maximum": 4, 
            "description": "Action to execute on all the elements that were played using the specified event. Use values from <tt>AkActionOnEventType</tt>."
        }, 
        "gameObject": {
            "description": "Associated game object ID.", 
            "type": "integer", 
            "minimum": 0, 
            "maximum": 18446744073709551615
        }, 
        "transitionDuration": {
            "description": "Fade duration (ms).", 
            "type": "integer", 
            "minimum": -2147483648, 
            "maximum": 2147483647
        }, 
        "fadeCurve": {
            "type": "integer", 
            "minimum": 0, 
            "maximum": 9, 
            "description": "Use values from <tt>AkCurveInterpolation</tt>."
        }
    }, 
    "required": [
        "event", 
        "actionType", 
        "gameObject", 
        "transitionDuration", 
        "fadeCurve"
    ], 
    "additionalProperties": false
}


Options :

{
    "type": "object", 
    "required": [], 
    "properties": {}, 
    "additionalProperties": false
}


Response :

{
    "type": "object", 
    "properties": {}, 
    "additionalProperties": false
}

Document version : 1


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