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Working with Dialogue Events

If you plan to use Dialogue Events to drive the audio in your game, it is important that you meet with the development team at the beginning of the project to define all the different conditions and outcomes that will exist in your game.

Since the paths are a set of rules that are verified when the Dialogue Event is called by the game, any change that is made to the paths, including the number and order of State Groups, will result in additional programming. By taking the time up front to define all the different rules, variables, and conditions, you can avoid problems and minimize the need for additional programming.

When managing Dialogue Events, you can perform the following tasks:


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