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버전
2017.1.9.6501
2024.1.3.8749
2023.1.11.8682
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.3.8749
2023.1.11.8682
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
The AkAudio
module must be linked with to use Wwise's functionality within a C++ project. This must be done within your project's module file (.build.cs
).
For example:
public class MyModule : ModuleRules { public MyModule(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "AkAudio" }); // Other settings } }
Note: All AK::SoundEngine
calls are currently made from AkAudioDevice
and must be made from within the AkAudio
module. Users must extend the functionality within the AkAudio
module to expose required Wwise functionality.
프로젝트를 등록하세요. 아무런 조건이나 의무 사항 없이 빠른 시작을 도와드리겠습니다.
Wwise를 시작해 보세요