Public Attributes | |
AkThreadProperties | threadLEngine |
Lower engine threading properties. |
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AkThreadProperties | threadBankManager |
Bank manager threading properties (its default priority is AK_THREAD_PRIORITY_NORMAL). |
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AkThreadProperties | threadMonitor |
Monitor threading properties (its default priority is AK_THREAD_PRIORITY_ABOVENORMAL). This parameter is not used in Release build. |
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AkReal32 | fLEngineDefaultPoolRatioThreshold |
0.0f to 1.0f value: The percentage of occupied memory where the sound engine should enter in Low memory mode. Defining a Memory Threshold |
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AkUInt32 | uLEngineDefaultPoolSize |
Lower Engine default memory pool size. |
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AkUInt32 | uSampleRate |
Sampling Rate. Set to 0 to get the native sample rate. Default value is 0. |
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AkUInt16 | uNumRefillsInVoice |
Number of refill buffers in voice buffer. Defaults to 4. |
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AkChannelMask | uChannelMask |
use AK_SPEAKER_SETUP_STEREO |
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bool | bRoundFrameSizeToHWSize |
SLObjectItf | pSLEngine |
OpenSL engine reference for sharing between various audio components. |
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JavaVM * | pJavaVM |
Active JavaVM for the app, used for internal system calls. Usually provided through the android_app structure given at startup or the NativeActivity. This parameter needs to be set to allow the sound engine initialization. |
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jobject | jNativeActivity |
AkAudioSessionProperties | audioSession |
iOS audio session properties |
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AkAudioCallbacks | audioCallbacks |
iOS audio callbacks |
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AkUInt32 | uLEngineAcpBatchBufferSize |
Lower Engine default memory pool size. |
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bool | bHwCodecLowLatencyMode |
Use low latency mode for ATRAC9 (default is false). If true, decoding jobs are submitted at the beginning of the Wwise update and it will be necessary to wait for the result. |
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bool | bStrictAtrac9Aligment |
Forces checks for ATRAC9 alignment in banks. |
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AkThreadProperties | threadOpusDecoder |
Opus decoder threading properties. |
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AkUInt16 | uLEngineDecodingRackSizeAt9Mono |
Format specific voice pool (VitaHW only). The total number of reserved voices should not exceede uLEngineDecodingMaxVoices, including voices required to instanciate hardware effects. |
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AkUInt16 | uLEngineDecodingRackSizeAt9Stereo |
Format specific voice pool (VitaHW only). The total number of reserved voices should not exceede uLEngineDecodingMaxVoices, including voices required to instanciate hardware effects. |
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AkUInt16 | uLEngineDecodingRackSizeVagMono |
Format specific voice pool (VitaHW only). The total number of reserved voices should not exceede uLEngineDecodingMaxVoices, including voices required to instanciate hardware effects. |
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AkUInt16 | uLEngineDecodingRackSizeVagStereo |
Format specific voice pool (VitaHW only). The total number of reserved voices should not exceede uLEngineDecodingMaxVoices, including voices required to instanciate hardware effects. |
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AkUInt16 | uLEngineDecodingMaxVoices |
Maximum number of hardware voices. |
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AkUInt16 | uLEngineDecodingMaxRacks |
Maximum number of dsp units. |
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HWND | hWnd |
AkAudioAPI | eAudioAPI |
bool | bGlobalFocus |
IXAudio2 * | pXAudio2 |
XAudio2 instance to use for the Wwise sound engine. If NULL (default) Wwise will initialize its own instance. Used only if the sink type is XAudio2 in AkInitSettings.outputType. |
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AkUInt32 | idAudioDevice |
Device ID to use for the main audio output, as returned from AK::GetDeviceID or AK::GetDeviceIDFromName. |
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AkUInt32 | uShapeDefaultPoolSize |
SHAPE pool size. When 0 (default), the sound engine estimates the required pool size according to the maximum number of XMA voices (uMaxXMAVoices) below, assuming that sounds are stereo. Note that multichannel sounds take more memory than what this heuristic predicts, especially when they are streamed. |
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AkUInt16 | uMaxXMAVoices |
Maximum number of hardware-accelerated XMA voices used at run-time. Default is 128 voices. |
Platform specific initialization settings
Platform specific initialization settings
Definition at line 46 of file AkAndroidSoundEngine.h.
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