버전

menu_open

SoundBank Editor - Game Syncs Tab

The Game Syncs tab of the SoundBank Editor displays a list of game syncs that are referenced by the sound structures that have been added to your SoundBank. This list allows you to fine-tune the contents of your SoundBank by including or excluding specific events, object structures, or media files based on their relationship with a particular game sync. For example, let's say you are using a Switch Container for your main character's footsteps, and the Switch Container has Switches for wood, tile, carpet, and water. The water Switch is only used in one zone in your game, so to avoid loading the “water footstep” sounds unnecessarily, you can exclude the Water Switch from every zone's SoundBank except the one where the water exists. By including/excluding sounds based on their relationship with game syncs, you have more control over what sounds are loaded at specific points in the game. This means you can better manage the memory limitations of the game's platform. To exclude a particular game sync as well as its corresponding objects and media files from the SoundBank, simply deselect the check box beside the game sync.

[Note] Note

Game parameters are not included in the Game Sync list.

Interface Element

Description

Opens a search field where standard alphanumeric entries filter out unmatching elements from the view. Learn more in Using Tables.

Click the Close icon to the left of the search icon to close the search field and remove the filter.

[Note] Note

The searches do not include elements in collapsed nodes of the List View, Query Editor, MIDI Keymap Editor, and Reference View.

Click the Configure Columns... shortcut (right-click) option from the column header band.

The Configure Columns Dialog opens. Specify which columns to display and their order.

Name

The name of the SoundBank.

Notes

Any additional information about the SoundBank.

 

Include

Determines whether an individual game sync and its corresponding objects or media files are included in the SoundBank.

To exclude a game sync from the SoundBank, deselect its corresponding check box.

Game Sync

A list of States, Switches, and Triggers that are referenced by the Events and sound structures included on the Add tab.

Click the column title bar to sort the information alphabetically in either ascending or descending order.

Game syncs can be excluded from a SoundBank manually or by importing a SoundBank definition file. To help you distinguish between the two, an asterisk (*) is added to the name of the game syncs that have been excluded manually.

 

Includes all game syncs and their related objects and media files in the SoundBank.

Excludes all game syncs and their related objects and media files in the SoundBank.


이 페이지가 도움이 되었나요?

지원이 필요하신가요?

질문이 있으신가요? 문제를 겪고 계신가요? 더 많은 정보가 필요하신가요? 저희에게 문의해주시면 도와드리겠습니다!

지원 페이지를 방문해 주세요

작업하는 프로젝트에 대해 알려주세요. 언제든지 도와드릴 준비가 되어 있습니다.

프로젝트를 등록하세요. 아무런 조건이나 의무 사항 없이 빠른 시작을 도와드리겠습니다.

Wwise를 시작해 보세요