버전
By default, the Wwise Unity Integration assumes the platforms defined in the associated Wwise project all have the default name. If you wish to give your platforms a custom name or define multiple custom platforms for a base platform, you will need to create a C# script to handle this.
|
Note: This page assumes that the subfolder in which your SoundBanks are generated has the same name as your platform. If this is not the case, note that the string returned by the |
The default platform resolving script can be found in the file UNITY_PROJECT_ROOT/Assets/Wwise/Deployment/Components/AkBasePathGetter.cs
. As seen in the GetPlatformName()
method, default names for all platforms are returned by this function. If you wish to use your own platform names, you will have to extend this partial class.
This example will only cover a use case for the iOS platform. In the example, you wish to have three different custom platforms for the iOS base platform: one for iPods, one for iPhones, and one for iPads.
AkBasePathGetter
. The contents of this file will be like this: public partial class AkBasePathGetter { #if UNTIY_IOS static partial void GetCustomPlatformName(ref string platformName) { switch(UnityEngine.iOS.Device.generation) { case UnityEngine.iOS.DeviceGeneration.iPodTouch1Gen: case UnityEngine.iOS.DeviceGeneration.iPodTouch2Gen: case UnityEngine.iOS.DeviceGeneration.iPodTouch3Gen: case UnityEngine.iOS.DeviceGeneration.iPodTouch4Gen: case UnityEngine.iOS.DeviceGeneration.iPodTouch5Gen: case UnityEngine.iOS.DeviceGeneration.iPodTouchUnknown: platformName = "iPod"; break; case UnityEngine.iOS.DeviceGeneration.iPad1Gen: case UnityEngine.iOS.DeviceGeneration.iPad2Gen: case UnityEngine.iOS.DeviceGeneration.iPad3Gen: case UnityEngine.iOS.DeviceGeneration.iPadMini1Gen: case UnityEngine.iOS.DeviceGeneration.iPad4Gen: case UnityEngine.iOS.DeviceGeneration.iPadAir1: case UnityEngine.iOS.DeviceGeneration.iPadMini2Gen: case UnityEngine.iOS.DeviceGeneration.iPadMini3Gen: case UnityEngine.iOS.DeviceGeneration.iPadAir2: case UnityEngine.iOS.DeviceGeneration.iPadUnknown: platformName = "iPad"; break; case UnityEngine.iOS.DeviceGeneration.iPhone: case UnityEngine.iOS.DeviceGeneration.iPhone3G: case UnityEngine.iOS.DeviceGeneration.iPhone3GS: case UnityEngine.iOS.DeviceGeneration.iPhone4: case UnityEngine.iOS.DeviceGeneration.iPhone4S: case UnityEngine.iOS.DeviceGeneration.iPhone5: case UnityEngine.iOS.DeviceGeneration.iPhone5C: case UnityEngine.iOS.DeviceGeneration.iPhone5S: case UnityEngine.iOS.DeviceGeneration.iPhone6: case UnityEngine.iOS.DeviceGeneration.iPhone6Plus: case UnityEngine.iOS.DeviceGeneration.iPhoneUnknown: default: platformName = "iPhone"; break; } } #endif }
|
Note: If platformName<> is left unmodified, the default platform name for the current active Unity platform will be used.
|
In Wwise, generate the SoundBanks for all three platforms: "iPhone", "iPod", and "iPad". Copy the three resulting folders to UNITY_PROJECT_ROOT/Assets/StreamingAssets/Audio/GeneratedSoundBanks
.
In Unity, build your game for the iOS platform.
From now on, a different set of SoundBanks will be used depending on the type of device used.
프로젝트를 등록하세요. 아무런 조건이나 의무 사항 없이 빠른 시작을 도와드리겠습니다.
Wwise를 시작해 보세요