버전
These Property Editors contain the exact same properties for respectively the Master Audio Bus and the MasterSecondary Bus. This is the final level where you can define the Volume, Pitch, Low-pass Filter, and High-pass Filter for all the different sound and music structures within your project. Where the Master Audio Bus final output is the primary audio system (be that a handheld device, television, or more elaborate speaker setup), the Secondary Master Bus final output is a complementary audio output that may be available, such as a game controller.
Note | |
---|---|
Some options aren't available on all platforms. |
General | |||||||
---|---|---|---|---|---|---|---|
Interface Element |
Description |
||||||
Name |
The name of the object. |
||||||
Notes |
Any additional information about the object properties. |
||||||
Controls the Mute and Solo states for the object and shows the implicit mute and solo states for the object. Muting an object silences this object for the current monitoring session. Soloing an object silences all the other objects in the project except this one. A bold M or S indicates that the Mute or Solo state has been explicitly set for the object. A non-bold M or S with faded color indicates that the object's Mute or Solo state was implicitly set from another object's state. Muting an object implicitly mutes the descendant objects. Soloing an object implicitly mutes the sibling objects and implicitly solos the descendant and ancestor objects.
|
Relative Properties | ||||
---|---|---|---|---|
Interface Element |
Description |
|||
Bus Volume |
The attenuation (level or amplitude) applied on the audio signal at the bus or Auxiliary Bus level. Refer to Understanding the Voice Pipeline for more information about volumes. Default value: 0
|
|||
Voice Volume |
The attenuation (level or amplitude) applied on the current object before it is routed to a bus or sent to an Auxiliary Bus. Refer to Understanding the Voice Pipeline for more information about volumes. Default value: 0
|
|||
Voice Pitch |
The playback speed of an audio object, where:
Default value: 0 |
|||
Voice Low-pass Filter |
A recursive filter that attenuates high frequencies based on the value specified. The units for this filter represent the percentage of low-pass filtering that has been applied, where 0 means no low-pass filtering (signal unaffected) and 100 means maximal attenuation. Default value: 0 |
|||
Voice High-pass Filter |
A recursive filter that attenuates low frequencies based on the value specified. The units for this filter represent the percentage of high-pass filtering that has been applied, where 0 means no high-pass filtering (signal unaffected) and 100 means maximal attenuation. Default value: 0 The High-pass Filter is not available on the Vita Hardware platform. |
Bus Specific | ||||
---|---|---|---|---|
Interface Element |
Description |
|||
(Meter) |
A per channel peak meter. For more information about speaker configurations and channels, refer to Understanding Channel Configurations.
|
Related Topics
프로젝트를 등록하세요. 아무런 조건이나 의무 사항 없이 빠른 시작을 도와드리겠습니다.
Wwise를 시작해 보세요