Go to the source code of this file.
Namespaces | |
namespace | AK |
Audiokinetic namespace. |
|
namespace | AK::SoundEngine |
namespace | AK::SoundEngine::DynamicDialogue |
Typedefs | |
typedef bool(* | AkCandidateCallbackFunc )(AkUniqueID in_idEvent, AkUniqueID in_idCandidate, void *in_cookie) |
Functions | |
AkUniqueID __cdecl | AK::SoundEngine::DynamicDialogue::ResolveDialogueEvent (AkUniqueID in_eventID, AkArgumentValueID *in_aArgumentValues, AkUInt32 in_uNumArguments, AkPlayingID in_idSequence=AK_INVALID_PLAYING_ID, AkCandidateCallbackFunc in_candidateCallbackFunc=NULL, void *in_pCookie=NULL) |
AkUniqueID __cdecl | AK::SoundEngine::DynamicDialogue::ResolveDialogueEvent (const char *in_pszEventName, const char **in_aArgumentValueNames, AkUInt32 in_uNumArguments, AkPlayingID in_idSequence=AK_INVALID_PLAYING_ID, AkCandidateCallbackFunc in_candidateCallbackFunc=NULL, void *in_pCookie=NULL) |
AKRESULT __cdecl | AK::SoundEngine::DynamicDialogue::GetDialogueEventCustomPropertyValue (AkUniqueID in_eventID, AkUInt32 in_uPropID, AkInt32 &out_iValue) |
Get the value of a custom property of integer or boolean type. |
|
AKRESULT __cdecl | AK::SoundEngine::DynamicDialogue::GetDialogueEventCustomPropertyValue (AkUniqueID in_eventID, AkUInt32 in_uPropID, AkReal32 &out_fValue) |
Get the value of a custom property of real type. |
프로젝트를 등록하세요. 아무런 조건이나 의무 사항 없이 빠른 시작을 도와드리겠습니다.
Wwise를 시작해 보세요