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Defining the Relative Properties of a Bus

Relative properties can be defined for each bus within your hierarchy. Relative properties are cumulative, which means that the property values for a bus are added to the child objects below it.

There are relative properties that you can modify for busses:

  • Bus Volume - The attenuation directly applied in the bus.

  • Voice Volume - The attenuation applied to audio objects playing in the bus.

  • Voice Pitch - The playback speed of the audio objects playing in the bus.

info Note

Not all properties are available for all types of busses and on all platforms; for example, LPF is not available for motion busses.

You can edit these properties for several busses at the same time in the Multi Editor. Multi-select the busses in the Audio tab of the Project Explorer and from the shortcut menu, choose Show in Multi Editor. You can also tweak and fine-tune these properties in real time while connected to your game.

To define the relative properties of a bus:

  1. Load a bus into the Property Editor.

  2. Type a value or drag the corresponding slider to set a value to one of the relative properties.

    info Note

    Pitch should not be applied to busses through which music objects are routed. Music objects will not be affected by any changes made to pitch in an Audio Bus.


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