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버전
2017.1.9.6501
2024.1.5.8803
2023.1.13.8732
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
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2024.1.5.8803
2023.1.13.8732
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Relative properties can be defined for each bus within your hierarchy. Relative properties are cumulative, which means that the property values for a bus are added to the child objects below it.
There are relative properties that you can modify for busses:
Bus Volume - The attenuation directly applied in the bus.
Voice Volume - The attenuation applied to audio objects playing in the bus.
Voice Pitch - The playback speed of the audio objects playing in the bus.
info | Note |
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Not all properties are available for all types of busses and on all platforms; for example, LPF is not available for motion busses. |
You can edit these properties for several busses at the same time in the Multi Editor. Multi-select the busses in the Audio tab of the Project Explorer and from the shortcut menu, choose Show in Multi Editor. You can also tweak and fine-tune these properties in real time while connected to your game.
To define the relative properties of a bus:
Load a bus into the Property Editor.
Type a value or drag the corresponding slider to set a value to one of the relative properties.
info | Note |
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Pitch should not be applied to busses through which music objects are routed. Music objects will not be affected by any changes made to pitch in an Audio Bus. |
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