버전
At the beginning of your project, it is a very good practice to take the time to define the overall needs of your dynamic audio by analyzing and breaking down the game into manageable components. When you have all the necessary information, you can create a list of all the Dialogue Events that you will need for your game. After you have created the list, it's much easier to proceed and create them in Wwise.
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If you are working as part of a team on the same project, you can assign the Dialogue Events to different Work Units so that each member of the team can work on different Dialogue Events simultaneously. For more information on working with Work Units, refer to Dividing Your Project into Work Units. |
To create a new Dialogue Event:
In the Project Explorer, switch to the Events tab.
In the Dynamic Dialogue section, do one of the following:
Select a Work Unit or Virtual Folder and click the Dialogue Event icon in the Project Explorer toolbar.
Right-click a Work Unit or Virtual Folder and select New Child > Dialogue Event from the shortcut menu.
A new Dialogue Event is created within the Work Unit you selected.
Replace the default name with one that best represents the Dialogue Event.
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Dialogue Event names can contain only unaccented Roman letters, numbers, and underscores. They must also start with either a letter or underscore. |
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