버전
Most often, when you apply an effect to an object or bus in the hierarchy, you apply this effect as a ShareSet. Wwise comes with several default and pre-defined effect ShareSets, but you will probably want to expand this list by creating your own. Each effect ShareSet provides you with a different version of an effect that you can then apply to various objects in your project.
You can create effect ShareSets in two locations in Wwise:
In the Project Explorer
In the Property Editor
To create an effect ShareSet in the Project Explorer:
In the Project Explorer, switch to the ShareSets tab.
In the Effects section, right-click the Work Unit to create the ShareSet.
The shortcut menu is displayed.
Click New Child.
The list of available effect plug-ins is displayed.
Select the type of effect you want to create.
A new instance appears as a child of the Work Unit in the hierarchy.
Replace the default name with one that best represents the new ShareSet and press Enter.
The new name of the ShareSet, along with the type of effect in brackets, is displayed in the Effects hierarchy.
Note | |
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Each ShareSet name must be unique, and must only include letters, numbers, and underscores. It must begin with a letter or number. You can rename a ShareSet at any time by right-clicking it, selecting Rename, and typing a new name. Unless absolutely necessary, you shouldn't rename a ShareSet after it has been integrated into the game because it will require additional programming. |
To create an effect ShareSet from within the Property Editor:
Load an object into the Property Editor.
Switch to the Effects tab.
Note | |
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If the object is not a top-level object, you must select the Override parent option before you can select an Effect. |
In the Effects table, click the Selector button (>>).
The list of available effects is displayed.
Place the mouse cursor over the type of effect you want to apply.
A list of corresponding effect ShareSets is displayed.
Click New.
The New Effect dialog box opens.
Select the Work Unit in which you want to create the Effect ShareSet.
Type a name for the ShareSet.
Note | |
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Each ShareSet name must be unique, and must only include letters, numbers, and underscores. It must begin with a letter or number. You can rename an instance at any time by right-clicking it, selecting Rename, and typing a new name. |
Click OK.
The new ShareSet is created, and is applied to the selected object.
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