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Creating an Animation Path

Before you can define the positioning of an object, you must create an animation path. An animation path is made of one or more control points. When several points are used, an animation path is created along which the object will travel over a specified period of time.

These paths are created in a graph view. The graph view displays the location of each control point as a percentage of the max distance value. This means that the values for each control point will fall between 0 and +/- 100 depending on which quadrant of the graph it is located in.

[Note] Note

When you first create a path, Wwise automatically names it "ObjectName_01_Path". You can rename the path at any time to give it a more meaningful name. Each path, however, must have a unique name.

To create an animation path:

  1. In the Position Editor (3D User-defined), click New.

    A new animation path is added to the list, and a single control point is added to both the graph view and timeline.

  2. In the Path Name text box, type a representative name.

  3. Position the first point of your path by dragging it anywhere within the graph view.

  4. To add additional points, double-click in the graph view.

    The points in the graph view are automatically connected to form an animation path.

[Tip] Tip

You can fine-tune the position of any point by dragging it in the graph view or by typing values directly in the X and Y coordinate text boxes. You can also change the timing between points by moving them in the timeline.


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