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Contents Editor: Random Container

This Contents Editor gives you quick access to some of the most common properties associated with objects within the Random Container.

Interface Element

Description

Name

The name of the object.

Inclusion

Determines whether the element is included or excluded. When selected, the element is included. When unselected, the element is not included. By default, this applies across all platforms. Use the Link indicator (to the left of the check box) to determine or to set platform-specific customizations.

When this option is unselected, the property and behavior options in the Property Editor become unavailable.

Weight

The likelihood that the object will be selected when the container is played.

The weights for each object within the container are added together. The number assigned for each object represents the number of chances the object will be selected for playback of the summed total. For example, if there are two objects in the container with weight values of 1 and 100, the first object will have a 1/101 chance of being played and the second object will have a 100/101 chance of being played.

Default value: 50
Range: 1 to 100
Units: Percent

Voice Volume

The attenuation (level or amplitude) applied on the current object before it is routed to a bus or sent to an Auxiliary Bus. Refer to Understanding the Voice Pipeline for more information about volumes.

Default value: 0
Range: -400 to 400
Units: dB

[Note] Note

The default slider range is from -96 to +12 dB. You can go over those limits by entering the value directly or by rolling the mouse while the focus is on the edit control.

Voice Pitch

The playback speed of an audio object, where:

  • Pitch 0 = Normal speed.

  • Pitch 1,200 = 2 x speed.

  • Pitch 2,400 = 4 x speed.

  • Pitch 4,800 = 8 x speed.

  • Pitch -1,200 = 0.5 speed

  • Pitch -2,400 = 0.25 speed

  • Pitch -4,800 = 0.125 speed

[Tip] Tip

1,200 cents is equivalent to one octave.

Default value: 0
Range: -4,800 to +4,800
Units: Cents

Voice Low-pass Filter

A recursive filter that attenuates high frequencies based on the value specified.

The units for this filter represent the percentage of low-pass filtering that has been applied, where 0 means no low-pass filtering (signal unaffected) and 100 means maximal attenuation.

Default value: 0
Range: 0 to 100
Units: Percent
(For more detail, see Wwise LPF Value Cutoff Frequencies.)

Voice High-pass Filter

A recursive filter that attenuates low frequencies based on the value specified.

The units for this filter represent the percentage of high-pass filtering that has been applied, where 0 means no high-pass filtering (signal unaffected) and 100 means maximal attenuation.

Default value: 0
Range: 0 to 100
Units: Percent

The High-pass Filter is not available on the Vita Hardware platform.

Notes

Any additional information about the object properties.


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