버전

menu_open

Audio Tab

The Audio tab in the Project Explorer is where you create and manage the hierarchical structures of your project assets in a tree view, much like Windows Explorer or the Mac Finder. You can organize your assets using several different types of objects such as regular folders like you would find in Windows, and other objects that are specific to Wwise such as Music Segments, containers, and Actor-Mixers.

You can navigate through the tree by clicking the plus (+) and minus (-) signs to expand and collapse the various types of folders and objects. You can rename, cut, copy, paste, and delete objects, create Events, as well as import and convert media files in this tab. You can also drag and drop one or more objects between Work Units, folders, and other objects as well as to different views within the Wwise interface. The Audio tab also includes a toolbar that allows you to quickly add objects, Busses, Work Units, and Folders to your project hierarchy.

To access the Project Explorer commands, right-click an object in the Project Explorer.

Interface Element

Description

(Toolbar)

Displays one or more icons representing the project elements that can be added as parents or children of the selected node in the Project Explorer.

By default, the toolbar displays all project elements that can be added as a child of the selected node. To display the possible parent project elements, press the Shift key.

To add a child to the selected node, simply click one of the active icons in the icon bar. To add a parent to the selected node, simply Shift+click one of the active icons in the icon bar.

Different icons will become active depending on the type of object you currently have selected in your project hierarchy.

Master-Mixer Hierarchy

A hierarchical structure of busses at the top of your object hierarchy that allows you to define the routing of the various sound, music, and motion structures within your project.

After the different structures have been grouped into busses, you can modify the properties, such as volume and pitch, define behaviors, such as ducking, and apply effects to the entire group.

Double-click a bus to open the Bus Property Editor.

Actor-Mixer Hierarchy

A hierarchical structure of the assets within your project. The Actor-Mixer Hierarchy can be comprised of a series of Sound and Motion FX objects, containers, Actor-Mixers, and folders that organize the many assets in your project. Double-click an object to open it in the Property Editor.

Interactive Music Hierarchy

A hierarchical structure of the music assets within your project. The Interactive Music Hierarchy can be comprised of a series of tracks, segments, containers, and folders that both organize the many music assets in your project. Double-click an object to open it in the Property Editor.

For Actor-Mixer Hierarchy and Interactive Music Hierarchy objects:

Inclusion

Determines whether the element is included or excluded. When selected, the element is included. When unselected, the element is not included. By default, this applies across all platforms. Use the Link indicator (to the left of the check box) to determine or to set platform-specific customizations.

When this option is unselected, the property and behavior options in the Property Editor become unavailable.


[Tip] Tip

To open the selected items in the default External Editor, press Ctrl-E. Refer to Editing Audio Files in an External Editor for more information.


이 페이지가 도움이 되었나요?

지원이 필요하신가요?

질문이 있으신가요? 문제를 겪고 계신가요? 더 많은 정보가 필요하신가요? 저희에게 문의해주시면 도와드리겠습니다!

지원 페이지를 방문해 주세요

작업하는 프로젝트에 대해 알려주세요. 언제든지 도와드릴 준비가 되어 있습니다.

프로젝트를 등록하세요. 아무런 조건이나 의무 사항 없이 빠른 시작을 도와드리겠습니다.

Wwise를 시작해 보세요