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Properties in Wwise are grouped into logical tabs found within object-specific Property Editors. Across all audio objects, the following tabs have common properties:
RTPC Tab to create and manage relationships between Wwise properties and in-game parameters.
All Properties Tab to view and, often, adjust any of the object's direct properties.
Tab Preferences to select which tabs appear in the object's Property Editor.
Additionally, the following tabs are common to objects across two of the three Project Explorer hierarchies:
Source Settings Tab: Actor-Mixer and Interactive Music Objects to apply conversions settings to one or more objects or sources within the Actor-Mixer or Interactive Music Hierarchy.
Effects Tab: Actor-Mixer and Interactive Music Objects to add and adjust up to four Effect plug-ins on the object.
Positioning Tab: Actor-Mixer and Interactive Music Objects to give objects an audible position through 2D panning or more complex and precise 3D positioning.
HDR Tab: Actor-Mixer and Interactive Music Objects to define the HDR properties of objects within the Actor-Mixer or Interactive Music Hierarchy.
Mixer Plug-in Tab: Actor-Mixer and Interactive Music Objects to override parent object or output bus mixer plug-in settings.
Motion Tab: Actor-Mixer and Interactive Music Objects to define how to convert audio data to motion data and route the motion data to a Motion Bus.
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