Moves an object to the given parent.
(Required *)
Graphical User Interface, Command-Line Interface.
Name | Type | Description |
---|---|---|
object * | The ID (GUID) or path of the object to be moved. | |
parent * | The ID (GUID) or path of the object's new parent. | |
onNameConflict | string | The action to take if "parent" already has a child with the same name. Default value is "fail". Possible values : "rename", "replace", "fail" |
description : The ID (GUID) or path of the object to be moved.
Possibilities, one of the following :
1) type : string
pattern : ^[a-fA-F0-9]{8}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{12}$
2) type : string
pattern : ^\
description : The ID (GUID) or path of the object's new parent.
Possibilities, one of the following :
1) type : string
pattern : ^[a-fA-F0-9]{8}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{12}$
2) type : string
pattern : ^\
type : string
description : The action to take if "parent" already has a child with the same name. Default value is "fail".
Possible values : "rename", "replace", "fail"
Name | Type | Description |
---|---|---|
id | string | The ID (GUID) of the object. |
name | string | The name of the object. |
notes | string | The notes of the object. |
type | string | The type of the object. Refer to Wwise Objects Reference for more information on the types available. |
path | string | The path of the object from the project root. Ex: '\\Actor-Mixer Hierarchy\\Default Work Unit\\Sound1' |
parent | object | The parent of the object in the hierarchy. |
owner | object | The owner of the object. This applies to objects being locally owned by other objects, such as custom effects, custom attenuations, etc. |
isPlayable | boolean | True if the object can be played in Transport. |
shortId | integer | The short ID of the object. |
category | string | The category of the object. Ex: 'Actor-Mixer Hierarchy' |
filePath | string | The path to the file containing the object. The path can be a work-unit file, or a project file. |
workunit | object | The parent workunit containing the object. The 'id' and the 'name' will be returned. |
childrenCount | number | The number of children for the object. |
music_transitionRoot | object | The music transition root containing all other music transitions recursively. |
music_playlistRoot | object | The music playlist root containing all other music playlist items recursively. This applies to Music Playlist Containers only. |
sound_originalWavFilePath | string | Absolute path to the original wav file. Only valid for Sound and Audio Source objects. |
sound_convertedWemFilePath | string | Absolute path to the converted wem file. Specify the platform in the options. Only valid for Sound and Audio Source objects. |
soundbank_bnkFilePath | string | Absolute path to the generated SoundBank file associated with the SoundBank object. Only valid for SoundBank objects. |
workunit_isDefault | boolean | True if the work unit is the default. |
workunit_type | string | The type of the Work Unit. Please note that, like Work Units, physical folders have the type "WorkUnit". Physical folders will have the workunit:type "folder". Possible values : "folder", "rootFile", "nestedFile" |
workunit_isDirty | boolean | True if the work unit is dirty. A Work Unit is dirty when it is being modified, and not saved. |
description : The ID (GUID) of the object.
type : string
pattern : ^[a-fA-F0-9]{8}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{12}$
type : string
description : The name of the object.
type : string
description : The notes of the object.
type : string
description : The type of the object. Refer to Wwise Objects Reference for more information on the types available.
type : string
description : The path of the object from the project root. Ex: '\\Actor-Mixer Hierarchy\\Default Work Unit\\Sound1'
type : object
Name | Type | Description |
---|---|---|
id | string | The ID (GUID) of the object. |
name | string | The name of the object. |
description : The parent of the object in the hierarchy.
type : object
Name | Type | Description |
---|---|---|
id | string | The ID (GUID) of the object. |
name | string | The name of the object. |
description : The owner of the object. This applies to objects being locally owned by other objects, such as custom effects, custom attenuations, etc.
type : boolean
description : True if the object can be played in Transport.
type : integer
description : The short ID of the object.
type : string
description : The category of the object. Ex: 'Actor-Mixer Hierarchy'
type : string
description : The path to the file containing the object. The path can be a work-unit file, or a project file.
type : object
Name | Type | Description |
---|---|---|
id | string | The ID (GUID) of the object. |
name | string | The name of the object. |
description : The parent workunit containing the object. The 'id' and the 'name' will be returned.
type : number
description : The number of children for the object.
type : object
Name | Type | Description |
---|---|---|
id | string | The ID (GUID) of the object. |
description : The music transition root containing all other music transitions recursively.
type : object
Name | Type | Description |
---|---|---|
id | string | The ID (GUID) of the object. |
description : The music playlist root containing all other music playlist items recursively. This applies to Music Playlist Containers only.
type : string
description : Absolute path to the original wav file. Only valid for Sound and Audio Source objects.
type : string
description : Absolute path to the converted wem file. Specify the platform in the options. Only valid for Sound and Audio Source objects.
type : string
description : Absolute path to the generated SoundBank file associated with the SoundBank object. Only valid for SoundBank objects.
type : boolean
description : True if the work unit is the default.
type : string
description : The type of the Work Unit. Please note that, like Work Units, physical folders have the type "WorkUnit". Physical folders will have the workunit:type "folder".
Possible values : "folder", "rootFile", "nestedFile"
type : boolean
description : True if the work unit is dirty. A Work Unit is dirty when it is being modified, and not saved.
Moves object "id" and makes it a child of "parent". The object will fail if "parent" already contains a child with the same name.
{ "object": "{A076AA65-B71A-45BB-8841-5A20C52CE727}", "parent": "{66666666-7777-8888-9999-AAAAAAAAAAAA}" }
{ "id": "{A076AA65-B71A-45BB-8841-5A20C52CE727}", "name": "myObjectName", "type": "Sound", "path": "\\Actor-Mixer Hierarchy\\Default Work Unit\\myObjectName", "shortId": 12345 }
Moves object "id" and makes it a child of "parent". The object will be renamed if "parent" already contains a child with the same name.
{ "object": "{A076AA65-B71A-45BB-8841-5A20C52CE727}", "parent": "{66666666-7777-8888-9999-AAAAAAAAAAAA}", "onNameConflict": "rename" }
{ "id": "{A076AA65-B71A-45BB-8841-5A20C52CE727}", "name": "new_object_name", "type": "Sound", "path": "\\Actor-Mixer Hierarchy\\Default Work Unit\\Sound1", "shortId": 456678 }
{ "type": "object", "properties": { "object": { "description": "The ID (GUID) or path of the object to be moved.", "anyOf": [ { "type": "string", "pattern": *Must be a valid GUID* }, { "type": "string", "pattern": "^\\\\" } ] }, "parent": { "description": "The ID (GUID) or path of the object's new parent.", "anyOf": [ { "type": "string", "pattern": *Must be a valid GUID* }, { "type": "string", "pattern": "^\\\\" } ] }, "onNameConflict": { "type": "string", "description": "The action to take if \"parent\" already has a child with the same name. Default value is \"fail\".", "enum": [ "rename", "replace", "fail" ] } }, "required": [ "object", "parent" ], "additionalProperties": false }
{ "type": "object", "required": [], "properties": {}, "additionalProperties": false }
{ "description": "The moved object.", "type": "object", "properties": { "id": { "description": "The ID (GUID) of the object.", "type": "string", "pattern": *Must be a valid GUID* }, "name": { "type": "string", "description": "The name of the object." }, "notes": { "type": "string", "description": "The notes of the object." }, "type": { "type": "string", "description": "The type of the object." }, "path": { "type": "string", "description": "The path of the object from the project root. Ex: '\\Actor-Mixer Hierarchy\\Default Work Unit\\Sound1'" }, "parent": { "type": "object", "properties": { "id": { "description": "The ID (GUID) of the object.", "type": "string", "pattern": *Must be a valid GUID* }, "name": { "type": "string", "description": "The name of the object." } }, "description": "The parent of the object in the hierarchy." }, "owner": { "type": "object", "properties": { "id": { "description": "The ID (GUID) of the object.", "type": "string", "pattern": *Must be a valid GUID* }, "name": { "type": "string", "description": "The name of the object." } }, "description": "The owner of the object. This applies to objects being locally owned by other objects, such as custom effects, custom attenuations, etc." }, "isPlayable": { "type": "boolean", "description": "True if the object can be played in Transport." }, "shortId": { "type": "integer", "description": "The short ID of the object." }, "category": { "type": "string", "description": "The category of the object. Ex: 'Actor-Mixer Hierarchy'" }, "filePath": { "type": "string", "description": "The path to the file containing the object. The path can be a work-unit file, or a project file." }, "workunit": { "type": "object", "properties": { "id": { "description": "The ID (GUID) of the object.", "type": "string", "pattern": *Must be a valid GUID* }, "name": { "type": "string", "description": "The name of the object." } }, "description": "The parent workunit containing the object. The 'id' and the 'name' will be returned." }, "childrenCount": { "type": "number", "description": "The number of children for the object." }, "music:transitionRoot": { "type": "object", "properties": { "id": { "description": "The ID (GUID) of the object.", "type": "string", "pattern": *Must be a valid GUID* } }, "description": "The music transition root containing all other music transitions recursively." }, "music:playlistRoot": { "type": "object", "properties": { "id": { "description": "The ID (GUID) of the object.", "type": "string", "pattern": *Must be a valid GUID* } }, "description": "The music playlist root containing all other music playlist items recursively. This applies to Music Playlist Containers only." }, "sound:originalWavFilePath": { "type": "string", "description": "Absolute path to the original wav file. Only valid for Sound and Audio Source objects." }, "sound:convertedWemFilePath": { "type": "string", "description": "Absolute path to the converted wem file. Specify the platform in the options. Only valid for Sound and Audio Source objects." }, "soundbank:bnkFilePath": { "type": "string", "description": "Absolute path to the generated SoundBank file associated with the SoundBank object. Only valid for SoundBank objects." }, "workunit:isDefault": { "type": "boolean", "description": "True if the work unit is the default." }, "workunit:type": { "type": "string", "description": "The type of the Work Unit. Please note that, like Work Units, physical folders have the type \"WorkUnit\". Physical folders will have the workunit:type \"folder\".", "enum": [ "folder", "rootFile", "nestedFile" ] }, "workunit:isDirty": { "type": "boolean", "description": "True if the work unit is dirty. A Work Unit is dirty when it is being modified, and not saved." } }, "patternProperties": { "^@@?[_a-zA-Z][_a-zA-Z0-9]*$": { "description": "Specifies the property or reference value. A single @ specifies the value of the property for the associated object. A double @@ specifies the value of the property using the source of override.", "anyOf": [ { "type": "string" }, { "type": "number" }, { "type": "boolean" }, { "type": "object", "properties": { "id": { "description": "The ID (GUID) of the object.", "type": "string", "pattern": *Must be a valid GUID* }, "name": { "type": "string", "description": "The name of the object." } } } ] } }, "additionalProperties": false }
Document version : 1
프로젝트를 등록하세요. 아무런 조건이나 의무 사항 없이 빠른 시작을 도와드리겠습니다.
Wwise를 시작해 보세요