Sent when an object is added as a child to another object.
(Required *)
Graphical User Interface, Command-Line Interface.
Name | Type | Description |
---|---|---|
return | array | Data to be returned for every child being added. |
platform | string | The ID (GUID) of the platform. |
description : Data to be returned for every child being added.
type : array
optionsSchema / return / ...
Possibilities, one of the following :
1) type : string
description : Specifies one or many of the built-in accessors for Wwise objects.
Possible values : "id", "name", "notes", "type", "shortId", "category", "filePath", "workunit", "parent", "owner", "path", "isPlayable", "childrenCount", "sound:convertedWemFilePath", "sound:originalWavFilePath", "soundbank:bnkFilePath", "music:transitionRoot", "music:playlistRoot", "workunit:isDefault", "workunit:type", "workunit:isDirty"
2) type : string
description : Specifies one or many property names for Wwise objects. Specifying a single @ returns the value of the property for the associated object. Specifying a double @ returns the value of the property for the source of override. Refer to Wwise Objects Reference.
pattern : ^@?[_a-zA-Z][_a-zA-Z0-9]*$
description : The ID (GUID) of the platform.
type : string
pattern : ^[a-fA-F0-9]{8}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{12}$
Name | Type | Description |
---|---|---|
child * | object | The child object added. |
parent * | object | The parent object where the object is added. |
description : The child object added.
type : object
Name | Type | Description |
---|---|---|
id | string | The ID (GUID) of the object. |
name | string | The name of the object. |
notes | string | The notes of the object. |
type | string | The type of the object. Refer to Wwise Objects Reference for more information on the types available. |
path | string | The path of the object from the project root. Ex: '\\Actor-Mixer Hierarchy\\Default Work Unit\\Sound1' |
parent | object | The parent of the object in the hierarchy. |
owner | object | The owner of the object. This applies to objects being locally owned by other objects, such as custom effects, custom attenuations, etc. |
isPlayable | boolean | True if the object can be played in Transport. |
shortId | integer | The short ID of the object. |
category | string | The category of the object. Ex: 'Actor-Mixer Hierarchy' |
filePath | string | The path to the file containing the object. The path can be a work-unit file, or a project file. |
workunit | object | The parent workunit containing the object. The 'id' and the 'name' will be returned. |
childrenCount | number | The number of children for the object. |
music_transitionRoot | object | The music transition root containing all other music transitions recursively. |
music_playlistRoot | object | The music playlist root containing all other music playlist items recursively. This applies to Music Playlist Containers only. |
sound_originalWavFilePath | string | Absolute path to the original wav file. Only valid for Sound and Audio Source objects. |
sound_convertedWemFilePath | string | Absolute path to the converted wem file. Specify the platform in the options. Only valid for Sound and Audio Source objects. |
soundbank_bnkFilePath | string | Absolute path to the generated SoundBank file associated with the SoundBank object. Only valid for SoundBank objects. |
workunit_isDefault | boolean | True if the work unit is the default. |
workunit_type | string | The type of the Work Unit. Please note that, like Work Units, physical folders have the type "WorkUnit". Physical folders will have the workunit:type "folder". Possible values : "folder", "rootFile", "nestedFile" |
workunit_isDirty | boolean | True if the work unit is dirty. A Work Unit is dirty when it is being modified, and not saved. |
publishSchema / child / ...
description : The ID (GUID) of the object.
type : string
pattern : ^[a-fA-F0-9]{8}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{12}$
publishSchema / child / ...
type : string
description : The name of the object.
publishSchema / child / ...
type : string
description : The notes of the object.
publishSchema / child / ...
type : string
description : The type of the object. Refer to Wwise Objects Reference for more information on the types available.
publishSchema / child / ...
type : string
description : The path of the object from the project root. Ex: '\\Actor-Mixer Hierarchy\\Default Work Unit\\Sound1'
publishSchema / child / ...
type : object
Name | Type | Description |
---|---|---|
id | string | The ID (GUID) of the object. |
name | string | The name of the object. |
description : The parent of the object in the hierarchy.
publishSchema / child / ...
type : object
Name | Type | Description |
---|---|---|
id | string | The ID (GUID) of the object. |
name | string | The name of the object. |
description : The owner of the object. This applies to objects being locally owned by other objects, such as custom effects, custom attenuations, etc.
publishSchema / child / ...
type : boolean
description : True if the object can be played in Transport.
publishSchema / child / ...
type : integer
description : The short ID of the object.
publishSchema / child / ...
type : string
description : The category of the object. Ex: 'Actor-Mixer Hierarchy'
publishSchema / child / ...
type : string
description : The path to the file containing the object. The path can be a work-unit file, or a project file.
publishSchema / child / ...
type : object
Name | Type | Description |
---|---|---|
id | string | The ID (GUID) of the object. |
name | string | The name of the object. |
description : The parent workunit containing the object. The 'id' and the 'name' will be returned.
publishSchema / child / ...
type : number
description : The number of children for the object.
publishSchema / child / ...
type : object
Name | Type | Description |
---|---|---|
id | string | The ID (GUID) of the object. |
description : The music transition root containing all other music transitions recursively.
publishSchema / child / ...
type : object
Name | Type | Description |
---|---|---|
id | string | The ID (GUID) of the object. |
description : The music playlist root containing all other music playlist items recursively. This applies to Music Playlist Containers only.
publishSchema / child / ...
type : string
description : Absolute path to the original wav file. Only valid for Sound and Audio Source objects.
publishSchema / child / ...
type : string
description : Absolute path to the converted wem file. Specify the platform in the options. Only valid for Sound and Audio Source objects.
publishSchema / child / ...
type : string
description : Absolute path to the generated SoundBank file associated with the SoundBank object. Only valid for SoundBank objects.
publishSchema / child / ...
type : boolean
description : True if the work unit is the default.
publishSchema / child / ...
type : string
description : The type of the Work Unit. Please note that, like Work Units, physical folders have the type "WorkUnit". Physical folders will have the workunit:type "folder".
Possible values : "folder", "rootFile", "nestedFile"
publishSchema / child / ...
type : boolean
description : True if the work unit is dirty. A Work Unit is dirty when it is being modified, and not saved.
publishSchema / child / ...
description : Specifies the property or reference value. A single @ specifies the value of the property for the associated object. A double @ specifies the value of the property using the source of override. Refer to Wwise Objects Reference for more information on the properties and references for all types available.
Possibilities, one of the following :
1) type : string
2) type : number
3) type : boolean
4) type : object
Name | Type | Description |
---|---|---|
id | string | The ID (GUID) of the object. |
name | string | The name of the object. |
description : The parent object where the object is added.
type : object
Name | Type | Description |
---|---|---|
id | string | The ID (GUID) of the object. |
name | string | The name of the object. |
notes | string | The notes of the object. |
type | string | The type of the object. Refer to Wwise Objects Reference for more information on the types available. |
path | string | The path of the object from the project root. Ex: '\\Actor-Mixer Hierarchy\\Default Work Unit\\Sound1' |
parent | object | The parent of the object in the hierarchy. |
owner | object | The owner of the object. This applies to objects being locally owned by other objects, such as custom effects, custom attenuations, etc. |
isPlayable | boolean | True if the object can be played in Transport. |
shortId | integer | The short ID of the object. |
category | string | The category of the object. Ex: 'Actor-Mixer Hierarchy' |
filePath | string | The path to the file containing the object. The path can be a work-unit file, or a project file. |
workunit | object | The parent workunit containing the object. The 'id' and the 'name' will be returned. |
childrenCount | number | The number of children for the object. |
music_transitionRoot | object | The music transition root containing all other music transitions recursively. |
music_playlistRoot | object | The music playlist root containing all other music playlist items recursively. This applies to Music Playlist Containers only. |
sound_originalWavFilePath | string | Absolute path to the original wav file. Only valid for Sound and Audio Source objects. |
sound_convertedWemFilePath | string | Absolute path to the converted wem file. Specify the platform in the options. Only valid for Sound and Audio Source objects. |
soundbank_bnkFilePath | string | Absolute path to the generated SoundBank file associated with the SoundBank object. Only valid for SoundBank objects. |
workunit_isDefault | boolean | True if the work unit is the default. |
workunit_type | string | The type of the Work Unit. Please note that, like Work Units, physical folders have the type "WorkUnit". Physical folders will have the workunit:type "folder". Possible values : "folder", "rootFile", "nestedFile" |
workunit_isDirty | boolean | True if the work unit is dirty. A Work Unit is dirty when it is being modified, and not saved. |
publishSchema / parent / ...
description : The ID (GUID) of the object.
type : string
pattern : ^[a-fA-F0-9]{8}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{12}$
publishSchema / parent / ...
type : string
description : The name of the object.
publishSchema / parent / ...
type : string
description : The notes of the object.
publishSchema / parent / ...
type : string
description : The type of the object. Refer to Wwise Objects Reference for more information on the types available.
publishSchema / parent / ...
type : string
description : The path of the object from the project root. Ex: '\\Actor-Mixer Hierarchy\\Default Work Unit\\Sound1'
publishSchema / parent / ...
type : object
Name | Type | Description |
---|---|---|
id | string | The ID (GUID) of the object. |
name | string | The name of the object. |
description : The parent of the object in the hierarchy.
publishSchema / parent / ...
type : object
Name | Type | Description |
---|---|---|
id | string | The ID (GUID) of the object. |
name | string | The name of the object. |
description : The owner of the object. This applies to objects being locally owned by other objects, such as custom effects, custom attenuations, etc.
publishSchema / parent / ...
type : boolean
description : True if the object can be played in Transport.
publishSchema / parent / ...
type : integer
description : The short ID of the object.
publishSchema / parent / ...
type : string
description : The category of the object. Ex: 'Actor-Mixer Hierarchy'
publishSchema / parent / ...
type : string
description : The path to the file containing the object. The path can be a work-unit file, or a project file.
publishSchema / parent / ...
type : object
Name | Type | Description |
---|---|---|
id | string | The ID (GUID) of the object. |
name | string | The name of the object. |
description : The parent workunit containing the object. The 'id' and the 'name' will be returned.
publishSchema / parent / ...
type : number
description : The number of children for the object.
publishSchema / parent / ...
type : object
Name | Type | Description |
---|---|---|
id | string | The ID (GUID) of the object. |
description : The music transition root containing all other music transitions recursively.
publishSchema / parent / ...
type : object
Name | Type | Description |
---|---|---|
id | string | The ID (GUID) of the object. |
description : The music playlist root containing all other music playlist items recursively. This applies to Music Playlist Containers only.
publishSchema / parent / ...
type : string
description : Absolute path to the original wav file. Only valid for Sound and Audio Source objects.
publishSchema / parent / ...
type : string
description : Absolute path to the converted wem file. Specify the platform in the options. Only valid for Sound and Audio Source objects.
publishSchema / parent / ...
type : string
description : Absolute path to the generated SoundBank file associated with the SoundBank object. Only valid for SoundBank objects.
publishSchema / parent / ...
type : boolean
description : True if the work unit is the default.
publishSchema / parent / ...
type : string
description : The type of the Work Unit. Please note that, like Work Units, physical folders have the type "WorkUnit". Physical folders will have the workunit:type "folder".
Possible values : "folder", "rootFile", "nestedFile"
publishSchema / parent / ...
type : boolean
description : True if the work unit is dirty. A Work Unit is dirty when it is being modified, and not saved.
publishSchema / parent / ...
description : Specifies the property or reference value. A single @ specifies the value of the property for the associated object. A double @ specifies the value of the property using the source of override. Refer to Wwise Objects Reference for more information on the properties and references for all types available.
Possibilities, one of the following :
1) type : string
2) type : number
3) type : boolean
4) type : object
Name | Type | Description |
---|---|---|
id | string | The ID (GUID) of the object. |
name | string | The name of the object. |
{ "type": "object", "required": [], "properties": { "return": { "description": "Data to be returned for every child being added.", "type": "array", "items": { "anyOf": [ { "type": "string", "description": "Specifies one or many of the built-in accessors for Wwise objects.", "enum": [ "id", "name", "notes", "type", "shortId", "category", "filePath", "workunit", "parent", "owner", "path", "isPlayable", "childrenCount", "sound:convertedWemFilePath", "sound:originalWavFilePath", "soundbank:bnkFilePath", "music:transitionRoot", "music:playlistRoot", "workunit:isDefault", "workunit:type", "workunit:isDirty" ] }, { "type": "string", "description": "Specifies one or many property names for Wwise objects. Specifying a single @ returns the value of the property for the associated object. Specifying a double @@ returns the value of the property for the source of override.", "pattern": "^@@?[_a-zA-Z][_a-zA-Z0-9]*$" } ] } }, "platform": { "description": "The ID (GUID) of the platform.", "type": "string", "pattern": *Must be a valid GUID* } }, "additionalProperties": false }
{ "type": "object", "properties": { "child": { "description": "The child object added.", "type": "object", "properties": { "id": { "description": "The ID (GUID) of the object.", "type": "string", "pattern": *Must be a valid GUID* }, "name": { "type": "string", "description": "The name of the object." }, "notes": { "type": "string", "description": "The notes of the object." }, "type": { "type": "string", "description": "The type of the object." }, "path": { "type": "string", "description": "The path of the object from the project root. Ex: '\\Actor-Mixer Hierarchy\\Default Work Unit\\Sound1'" }, "parent": { "type": "object", "properties": { "id": { "description": "The ID (GUID) of the object.", "type": "string", "pattern": *Must be a valid GUID* }, "name": { "type": "string", "description": "The name of the object." } }, "description": "The parent of the object in the hierarchy." }, "owner": { "type": "object", "properties": { "id": { "description": "The ID (GUID) of the object.", "type": "string", "pattern": *Must be a valid GUID* }, "name": { "type": "string", "description": "The name of the object." } }, "description": "The owner of the object. This applies to objects being locally owned by other objects, such as custom effects, custom attenuations, etc." }, "isPlayable": { "type": "boolean", "description": "True if the object can be played in Transport." }, "shortId": { "type": "integer", "description": "The short ID of the object." }, "category": { "type": "string", "description": "The category of the object. Ex: 'Actor-Mixer Hierarchy'" }, "filePath": { "type": "string", "description": "The path to the file containing the object. The path can be a work-unit file, or a project file." }, "workunit": { "type": "object", "properties": { "id": { "description": "The ID (GUID) of the object.", "type": "string", "pattern": *Must be a valid GUID* }, "name": { "type": "string", "description": "The name of the object." } }, "description": "The parent workunit containing the object. The 'id' and the 'name' will be returned." }, "childrenCount": { "type": "number", "description": "The number of children for the object." }, "music:transitionRoot": { "type": "object", "properties": { "id": { "description": "The ID (GUID) of the object.", "type": "string", "pattern": *Must be a valid GUID* } }, "description": "The music transition root containing all other music transitions recursively." }, "music:playlistRoot": { "type": "object", "properties": { "id": { "description": "The ID (GUID) of the object.", "type": "string", "pattern": *Must be a valid GUID* } }, "description": "The music playlist root containing all other music playlist items recursively. This applies to Music Playlist Containers only." }, "sound:originalWavFilePath": { "type": "string", "description": "Absolute path to the original wav file. Only valid for Sound and Audio Source objects." }, "sound:convertedWemFilePath": { "type": "string", "description": "Absolute path to the converted wem file. Specify the platform in the options. Only valid for Sound and Audio Source objects." }, "soundbank:bnkFilePath": { "type": "string", "description": "Absolute path to the generated SoundBank file associated with the SoundBank object. Only valid for SoundBank objects." }, "workunit:isDefault": { "type": "boolean", "description": "True if the work unit is the default." }, "workunit:type": { "type": "string", "description": "The type of the Work Unit. Please note that, like Work Units, physical folders have the type \"WorkUnit\". Physical folders will have the workunit:type \"folder\".", "enum": [ "folder", "rootFile", "nestedFile" ] }, "workunit:isDirty": { "type": "boolean", "description": "True if the work unit is dirty. A Work Unit is dirty when it is being modified, and not saved." } }, "patternProperties": { "^@@?[_a-zA-Z][_a-zA-Z0-9]*$": { "description": "Specifies the property or reference value. A single @ specifies the value of the property for the associated object. A double @@ specifies the value of the property using the source of override.", "anyOf": [ { "type": "string" }, { "type": "number" }, { "type": "boolean" }, { "type": "object", "properties": { "id": { "description": "The ID (GUID) of the object.", "type": "string", "pattern": *Must be a valid GUID* }, "name": { "type": "string", "description": "The name of the object." } } } ] } }, "additionalProperties": false }, "parent": { "description": "The parent object where the object is added.", "type": "object", "properties": { "id": { "description": "The ID (GUID) of the object.", "type": "string", "pattern": *Must be a valid GUID* }, "name": { "type": "string", "description": "The name of the object." }, "notes": { "type": "string", "description": "The notes of the object." }, "type": { "type": "string", "description": "The type of the object." }, "path": { "type": "string", "description": "The path of the object from the project root. Ex: '\\Actor-Mixer Hierarchy\\Default Work Unit\\Sound1'" }, "parent": { "type": "object", "properties": { "id": { "description": "The ID (GUID) of the object.", "type": "string", "pattern": *Must be a valid GUID* }, "name": { "type": "string", "description": "The name of the object." } }, "description": "The parent of the object in the hierarchy." }, "owner": { "type": "object", "properties": { "id": { "description": "The ID (GUID) of the object.", "type": "string", "pattern": *Must be a valid GUID* }, "name": { "type": "string", "description": "The name of the object." } }, "description": "The owner of the object. This applies to objects being locally owned by other objects, such as custom effects, custom attenuations, etc." }, "isPlayable": { "type": "boolean", "description": "True if the object can be played in Transport." }, "shortId": { "type": "integer", "description": "The short ID of the object." }, "category": { "type": "string", "description": "The category of the object. Ex: 'Actor-Mixer Hierarchy'" }, "filePath": { "type": "string", "description": "The path to the file containing the object. The path can be a work-unit file, or a project file." }, "workunit": { "type": "object", "properties": { "id": { "description": "The ID (GUID) of the object.", "type": "string", "pattern": *Must be a valid GUID* }, "name": { "type": "string", "description": "The name of the object." } }, "description": "The parent workunit containing the object. The 'id' and the 'name' will be returned." }, "childrenCount": { "type": "number", "description": "The number of children for the object." }, "music:transitionRoot": { "type": "object", "properties": { "id": { "description": "The ID (GUID) of the object.", "type": "string", "pattern": *Must be a valid GUID* } }, "description": "The music transition root containing all other music transitions recursively." }, "music:playlistRoot": { "type": "object", "properties": { "id": { "description": "The ID (GUID) of the object.", "type": "string", "pattern": *Must be a valid GUID* } }, "description": "The music playlist root containing all other music playlist items recursively. This applies to Music Playlist Containers only." }, "sound:originalWavFilePath": { "type": "string", "description": "Absolute path to the original wav file. Only valid for Sound and Audio Source objects." }, "sound:convertedWemFilePath": { "type": "string", "description": "Absolute path to the converted wem file. Specify the platform in the options. Only valid for Sound and Audio Source objects." }, "soundbank:bnkFilePath": { "type": "string", "description": "Absolute path to the generated SoundBank file associated with the SoundBank object. Only valid for SoundBank objects." }, "workunit:isDefault": { "type": "boolean", "description": "True if the work unit is the default." }, "workunit:type": { "type": "string", "description": "The type of the Work Unit. Please note that, like Work Units, physical folders have the type \"WorkUnit\". Physical folders will have the workunit:type \"folder\".", "enum": [ "folder", "rootFile", "nestedFile" ] }, "workunit:isDirty": { "type": "boolean", "description": "True if the work unit is dirty. A Work Unit is dirty when it is being modified, and not saved." } }, "patternProperties": { "^@@?[_a-zA-Z][_a-zA-Z0-9]*$": { "description": "Specifies the property or reference value. A single @ specifies the value of the property for the associated object. A double @@ specifies the value of the property using the source of override.", "anyOf": [ { "type": "string" }, { "type": "number" }, { "type": "boolean" }, { "type": "object", "properties": { "id": { "description": "The ID (GUID) of the object.", "type": "string", "pattern": *Must be a valid GUID* }, "name": { "type": "string", "description": "The name of the object." } } } ] } }, "additionalProperties": false } }, "required": [ "child", "parent" ], "additionalProperties": false }
Document version : 1
프로젝트를 등록하세요. 아무런 조건이나 의무 사항 없이 빠른 시작을 도와드리겠습니다.
Wwise를 시작해 보세요