버전
The Interactive Music Hierarchy gives you the flexibility to organize the music objects in your project as you see fit to produce a full musical score. Your starting place for creating your hierarchy is the Work Unit. If you are working alone you can begin creating your hierarchy directly from the Default Work Unit; otherwise, you will start by creating Work Units and then add your music objects to the Work Units. For more information about Work Units and work groups, refer to Chapter 6, Managing Workgroups.
To actually build the music structure, you can do either of the following:
Set up your project structure and then import your audio files into the structure.
Import your audio files and organize them into a project structure that you create afterwards.
For more information on importing audio files and how they create new objects in the Interactive Music Hierarchy, refer to Chapter 7, Managing Media Files in Your Project.
To create a child object using the Project Explorer toolbar:
In the Audio tab of the Project Explorer, select the Work Unit under which you want to create a music object.
A series of icons become active in the Project Explorer toolbar.
From the list, click the icon that represents the object that you want to add.
The object is added to the Interactive Music Hierarchy under the selected Work Unit.
Replace the default name with one that best represents the object.
Note | |
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The following characters may not be used when naming music objects in Wwise: ‘:<>%*?”/\|.’ |
You can now start adding other music objects to the hierarchy. Take the time up-front to understand the relationships between objects so that you can organize them accordingly. This will save you a great deal of time later on in the project.
To create a child object in the Interactive Music Hierarchy:
In the Interactive Music Hierarchy section of the Audio tab of the Project Explorer, right-click the Work Unit in which you want to create your music object.
From the shortcut menu, select New Child.
The sub-menu is displayed with a list of objects that you can add.
At this level of the hierarchy, you can add any one of the following objects:
Virtual Folder
Music Switch Container
Music Playlist Container
Music Segment
From the list, select the object that you want to add.
The object is added to the Interactive Music Hierarchy.
Replace the default name with one that best represents the music object.
Note | |
---|---|
The following characters may not be used when naming objects in Wwise: ‘:<>*?”%/\|.’ |
You can now start adding other objects. Take the time up-front to understand the relationships between objects so that you can organize them accordingly. This will save you a great deal of time later on in the project.
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