00001 /******************************************************************************* 00002 The content of this file includes portions of the AUDIOKINETIC Wwise Technology 00003 released in source code form as part of the SDK installer package. 00004 00005 Commercial License Usage 00006 00007 Licensees holding valid commercial licenses to the AUDIOKINETIC Wwise Technology 00008 may use this file in accordance with the end user license agreement provided 00009 with the software or, alternatively, in accordance with the terms contained in a 00010 written agreement between you and Audiokinetic Inc. 00011 00012 Apache License Usage 00013 00014 Alternatively, this file may be used under the Apache License, Version 2.0 (the 00015 "Apache License"); you may not use this file except in compliance with the 00016 Apache License. You may obtain a copy of the Apache License at 00017 http://www.apache.org/licenses/LICENSE-2.0. 00018 00019 Unless required by applicable law or agreed to in writing, software distributed 00020 under the Apache License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES 00021 OR CONDITIONS OF ANY KIND, either express or implied. See the Apache License for 00022 the specific language governing permissions and limitations under the License. 00023 00024 Version: <VERSION> Build: <BUILDNUMBER> 00025 Copyright (c) <COPYRIGHTYEAR> Audiokinetic Inc. 00026 *******************************************************************************/ 00027 00028 // AkLinuxSoundEngine.h 00029 00030 /// \file 00031 /// Main Sound Engine interface, specific to Linux. 00032 00033 #pragma once 00034 00035 #include <AK/SoundEngine/Common/AkTypes.h> 00036 #include <AK/Tools/Common/AkPlatformFuncs.h> 00037 00038 /// Platform specific initialization settings 00039 /// \sa AK::SoundEngine::Init 00040 /// \sa AK::SoundEngine::GetDefaultPlatformInitSettings 00041 /// - \ref soundengine_initialization_advanced_soundengine_using_memory_threshold 00042 struct AkPlatformInitSettings 00043 { 00044 // Threading model. 00045 AkThreadProperties threadLEngine; ///< Lower engine threading properties 00046 AkThreadProperties threadBankManager; ///< Bank manager threading properties (its default priority is AK_THREAD_PRIORITY_NORMAL) 00047 AkThreadProperties threadMonitor; ///< Monitor threading properties (its default priority is AK_THREAD_PRIORITY_ABOVENORMAL). This parameter is not used in Release build. 00048 00049 // Memory. 00050 AkReal32 fLEngineDefaultPoolRatioThreshold; ///< 0.0f to 1.0f value: The percentage of occupied memory where the sound engine should enter in Low memory mode. \ref soundengine_initialization_advanced_soundengine_using_memory_threshold 00051 AkUInt32 uLEngineDefaultPoolSize;///< Lower Engine default memory pool size 00052 00053 //Voices. 00054 AkUInt32 uSampleRate; ///< Sampling Rate. Default 48000 Hz 00055 AkUInt16 uNumRefillsInVoice; ///< Number of refill buffers in voice buffer. 2 == double-buffered, defaults to 4. 00056 }; 00057 00058 ///< Used with \ref AK::SoundEngine::AddSecondaryOutput to specify the type of secondary output. 00059 enum AkAudioOutputType 00060 { 00061 AkOutput_None = 0, ///< Used for uninitialized type, do not use. 00062 AkOutput_Dummy, ///< Dummy output, simply eats the audio stream and outputs nothing. 00063 AkOutput_Main, ///< Main output. This cannot be used with AddSecondaryOutput, but can be used to query information about the main output (GetSpeakerConfiguration for example). 00064 AkOutput_NumBuiltInOutputs, ///< Do not use. 00065 AkOutput_Plugin ///< Specify if using Audio Device Plugin Sink. 00066 };
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