AkGlobalCallbackLocation_Register |
Right after successful registration of callback/plugin. Typically used by plugins along with AkGlobalCallbackLocation_Term for allocating memory for the lifetime of the sound engine.
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AkGlobalCallbackLocation_Begin |
Start of audio processing. The number of frames about to be rendered depends on the sink/end-point and can be zero.
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AkGlobalCallbackLocation_PreProcessMessageQueueForRender |
Start of frame rendering, before having processed game messages.
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AkGlobalCallbackLocation_PostMessagesProcessed |
After one or more messages have been processed, but before updating game object and listener positions internally.
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AkGlobalCallbackLocation_BeginRender |
Start of frame rendering, after having processed game messages.
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AkGlobalCallbackLocation_EndRender |
End of frame rendering.
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AkGlobalCallbackLocation_End |
End of audio processing.
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AkGlobalCallbackLocation_Term |
Sound engine termination.
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AkGlobalCallbackLocation_Num |
Total number of global callback locations.
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