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Overview

A project in Wwise may contain thousands of sounds and hundreds of motion FX, containers, events, and other objects. As your project grows, it will become more and more important that you be able to find specific project elements quickly and easily. For this reason, Wwise provides you with three efficient and powerful ways to find elements within your project:

  • Searches - A quick text-based search tool that displays matches as you type.

  • Queries - A more powerful search tool that uses a series of conditions or criteria.

  • References - A search tool that finds elements within your project that contain direct references to a particular object or element.

The Search tool is quick and easy to use. You simply have to type some text in the Search field and Wwise will look in the name and notes fields of every project element to find a match. All matches are automatically displayed in the Results list as you type.

The References tool is also very quick and easy to use. You simply have to right-click an object, select Find All References, and Wwise will create a list of objects and other project elements that contain direct references to the current object. The list of references will be displayed in the Reference view.

The Query tool, on the other hand, provides you with a more sophisticated and powerful search engine. Within a query, you can define a set of criteria, which allows you to search for very specific elements within your project. For example, you can create a query to find all streamed sound objects that use a prefetch length of 100 ms and then use the Show in Multi Editor command to change all of them to 150 ms. Queries do take a little more time to set up, but once created, they are very powerful and can be re-used at any point in your development cycle.

By using these two search tools, you will be able to find almost any element or series of elements within your project.

[Note] Note

If Work Units have been unloaded from your project, Wwise cannot search or query for elements within these Work Units.


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