menu
 
버전
2016.2.6.6153

2024.1.5.8803

2023.1.13.8732

2022.1.19.8584

2021.1.14.8108

2019.2.15.7667

2019.1.11.7296

2018.1.11.6987

2017.2.10.6745

2017.1.9.6501

2016.2.6.6153

2015.1.9.5624


menu_open

Working with the HDR Ratio

So far, the HDR system has been presented like an audio limiter. With the HDR window top following exactly the level of the loudest sound, every sound above the HDR threshold is played back at the same output level when played alone, as was displayed in Figure 29.8, “Effect of HDR threshold”. As previously described, while HDR increases the perceived dynamic range between sounds relative to each other, it makes the "absolute" dynamic range smaller. It is possible to gain some of this "absolute" dynamic range back by transforming the HDR limiter into an HDR compressor. You do this by using a finite, smaller compression ratio (it is infinite by default). The compression ratio defines how closely the HDR window follows the loudest sound, and is a function of the difference between the sound's level and the HDR threshold. Figure 29.10, “Effect of HDR ratio” illustrates the effect of the ratio. Note that with non-infinite compression ratios, loud sounds may overshoot the HDR window, and thus come out of the HDR system above 0 dBFS. Give yourself enough headroom by lowering the volume of the HDR bus and/or other busses downstream in the signal path.

Figure 29.10. Effect of HDR ratio

Effect of HDR ratio

The sound has an input level of +24 dB (left panel), and played in HDR bus with ratio 100:1, 4:1, 2:1. The corresponding output levels of 0 dBFS, + 6 dBFS and +12 dBFS are displayed on the right side. Another sound has an input level of 0 dB and is ducked down by -24 dB, -18 dB and -12 dB. At 2:1, only half of the energy above threshold is used to drive the HDR window up, hence ducking the other sounds by -12 dB. Notice that the level difference of 24 dB is preserved all along. Also, when using smaller ratios, sounds may stand above the window top, hence above 0 dBFS, so you should reserve sufficient headroom by decreasing the volume of the bus or its parents.


이 페이지가 도움이 되었나요?

지원이 필요하신가요?

질문이 있으신가요? 문제를 겪고 계신가요? 더 많은 정보가 필요하신가요? 저희에게 문의해주시면 도와드리겠습니다!

지원 페이지를 방문해 주세요

작업하는 프로젝트에 대해 알려주세요. 언제든지 도와드릴 준비가 되어 있습니다.

프로젝트를 등록하세요. 아무런 조건이나 의무 사항 없이 빠른 시작을 도와드리겠습니다.

Wwise를 시작해 보세요