menu
버전
2016.2.6.6153
2024.1.5.8803
2023.1.13.8732
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.5.8803
2023.1.13.8732
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
IMPORTANT: All settings related to the Wwise Integration can be found in the Unreal Project Settings, under the Wwise section of the plug-ins section.
<UE4_installation_directory>/Engine/Binaries/Win64
), as given by FPlatformProcess::BaseDir()
in the Unreal Engine.If these paths are not correctly set, Unreal will fail to generate the Wwise SoundBanks required for the game.
The SoundEngine initialization steps are performed in the FAkAudioDevice::EnsureInitialized()
method. In this method, the memory, streaming, IO, sound engine, platform, music engine, and communication settings can be configured. This is also where plug-ins can be registered. To use a licensed plug-in, uncomment the corresponding line of code right after the call to AK::SoundEngine::RegisterAllBuiltInPlugins()
.
For more information on SoundEngine initialization, refer to the Initialize the Different Modules of the Sound Engine section in the Wwise SDK documentation.
프로젝트를 등록하세요. 아무런 조건이나 의무 사항 없이 빠른 시작을 도와드리겠습니다.
Wwise를 시작해 보세요