Handle to the window associated to the audio. Each game must specify the HWND that will be passed to DirectSound initialization. The value returned by GetDefaultPlatformInitSettings is the foreground HWND at the moment of the initialization of the sound engine and may not be the correct one for your game. It is required that each game provides the correct HWND to be used. Definition at line 80 of file AkWinSoundEngine.h. |
프로젝트를 등록하세요. 아무런 조건이나 의무 사항 없이 빠른 시작을 도와드리겠습니다.
Wwise를 시작해 보세요