버전

menu_open
경고 : 이 페이지에서 보호된 일부 정보가 표시되지 않았습니다.
특정 플랫폼의 라이선스 사용자일 경우 로그인하셨는지 확인해 주세요.

Platform Requirements

This page documents the versions of the various tools used to build the different versions of the Wwise Sound Engine.

Common Tools

The following versions of Microsoft Visual Studio are used to build the Wwise libraries:

  • Microsoft® Visual Studio 2010: VS2010 SP1 (10.0.40219.1 SP1Rel)
  • Microsoft® Visual Studio 2012: VS2012 Update 5 (11.0.61219.0)
  • Microsoft® Visual Studio 2013: VS2013 Update 5 (12.0.40629.0)
  • Microsoft® Visual Studio 2015: VS2015 Update 3 (14.0.25431.1)

You will notice that the Wwise SDK installation directories are suffixed with "_vc" + version number (such as "_vc100" or "_vc120") for both Win32 and x64:

  • vc100: Contains libraries for the Debug, Profile, and Release versions of Wwise that have a dependency on version 10.0.40219.1 of the CRT DLL, which corresponds to Visual Studio 2010 Service Pack 1 version 10.0.40219.1.
  • vc120: Contains libraries for the Debug, Profile, and Release versions of Wwise that have a dependency on version 12.0.40629.0 of the CRT DLL, which corresponds to Visual Studio 2013 Service Pack 2 version 12.0.40629.0.

If you are using a different version of Visual Studio, or if you don't want your game to depend on either of the above-mentioned versions of the CRT DLL, you can link to the libraries from the Debug (StaticCRT), Profile (StaticCRT), and Release (StaticCRT) folders instead.


Android™

Android

  • Android SDK: Minimum API 9 for 32 bits, Minimum API 21 for 64 bits.
  • Android SDK Tools: 24.1.2
  • Android NDK: r12b
  • Apache Ant: 1.8.4
iOS

iOS/tvOS

  • iOS Deployment Target: 6.0
  • iOS SDK: 9.2
  • tvOS Deployment Target: 9.1
  • tvOS SDK: 9.1 (tvOS)
  • Xcode®: 7.3.1 (Apple LLVM compiler 7.3.0)
Mac OS X

Mac

  • Mac OS X: v10.6 Snow Leopard®
  • Xcode®: 7.3.1 (Apple LLVM compiler 7.3.0)
  • Mac SDK: OS X 10.11
  • An Intel-based Mac (no support for PowerPC)
Linux

Linux

  • Compiler: GCC 4.8.1
  • Target Environment: Steam Runtime
Windows

Windows

  • Microsoft DirectX®: DXSDK_Jun10 (9.29)
    Note.gif
    Note: Please make sure that the DirectX® SDK's environment variable DXSDK_DIR points to the proper directory if you have multiple versions of the SDK.
  • Windows Software Development Kit: 8.0 or 8.1

이 페이지가 도움이 되었나요?

지원이 필요하신가요?

질문이 있으신가요? 문제를 겪고 계신가요? 더 많은 정보가 필요하신가요? 저희에게 문의해주시면 도와드리겠습니다!

지원 페이지를 방문해 주세요

작업하는 프로젝트에 대해 알려주세요. 언제든지 도와드릴 준비가 되어 있습니다.

프로젝트를 등록하세요. 아무런 조건이나 의무 사항 없이 빠른 시작을 도와드리겠습니다.

Wwise를 시작해 보세요