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버전
2016.2.6.6153
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
To push magic effects further into dynamic territory, you can employ Real Time Parameter Control (RTPC) for any sound object in the Actor-Mixer Hierarchy or any audio bus in the Master-Mixer Hierarchy. RTPC can be accessed in the Property Editor for any sound object, and new modifiers can be added using the Selector button.
Using the magic_blast_fire_distance_blend, a pitch curve can be added using the Distance_to_Player game parameter as part of the object's RTPC. The distance curve value can be used to dynamically affect the sound of the magic blast by modifying pitch based on the magic blast's proximity to the listener. Similar results can be obtained using RTPC within the blend track.
RTPC further modifies properties of a sound object by opening dynamic possibilities for making your content change based on information from the game. In this example, we have taken and modified the magic blast, pitching it up as it approaches the player. This gives the approach of the magic blast an immediacy that is reflected by its pitch.
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