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버전
2016.2.6.6153
2024.1.6.8842
2023.1.14.8770
2025.1.0.8897
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
menu
2024.1.6.8842
2023.1.14.8770
2025.1.0.8897
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
The use of attenuations to balance the resulting mix is one of the best contributors to a natural sounding game. Simple things like extending the maximum distance while changing the curve depth or shape can have a tremendous effect, allowing the sounds to be heard from greater distance at a lesser volume. Alternatively, reducing the maximum distance can help to clean up an overactive mix and gain some clarity between elements.
Additionally, the auxiliary send volumes of an attenuation are directly related to the amount of signal sent to both game and user-defined busses. Ensuring the correct balance between the output bus volume and the game/user-defined send volumes for a sound or group of sounds can help reveal detail and definition in the mix.
Adding a custom auxiliary send volumes curve to an attenuation
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