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버전
2016.2.6.6153
2024.1.6.8842
2023.1.14.8770
2025.1.0.8897
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
menu
2024.1.6.8842
2023.1.14.8770
2025.1.0.8897
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Like any well planned adventure, being prepared for the trials and tribulations you'll face along the way starts with what you bring with you. A well thought out plan of attack can make for smooth travel along the road to development.
This chapter will take you through the process of:
Managing Work Units
Batch renaming objects
Grouping objects in the Actor-Mixer Hierarchy
Adjusting Project Settings
Defining the default conversion settings
Using the Platform Manager
Defining workgroup settings
Setting the audio file locations
Managing obstruction and occlusion
Working with motion
Customizing layouts
Understanding and generating SoundBanks
Defining conversion settings
Using the Integrity Report
Using the File Packager
Preparing for downloadable content (DLC)
When building a hierarchy there are a couple of key considerations to keep in mind.
프로젝트를 등록하세요. 아무런 조건이나 의무 사항 없이 빠른 시작을 도와드리겠습니다.
Wwise를 시작해 보세요