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The Game Object 3D Viewer is a three-dimensional dynamic visual representation of the watched game objects and listeners in a game.
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In the 3D Viewer, you can right-click and drag to zoom in and out. In User Camera mode, you can also left-click and drag to rotate the camera around the center point. |
Interface Element |
Description |
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Camera |
Indicates the camera option currently being used. You can choose one of the following options: Only watched listeners are available for selection in the Game Object 3D Viewer. Listeners that are not being watched are displayed in red.
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Returns the camera to its default position. |
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Displays a list of watched objects from which you can choose one on which the camera will be centered. |
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Sets the camera to follow the selected game object during capture. |
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Adjusts the Game Object 3D Viewer so that all selected game objects and listeners are shown. |
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Opens the Game Object 3D Viewer Filter in which you can select which game objects are displayed and which are hidden. |
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(3D Viewer) |
A graphical representation of the relative locations of watched game objects and listeners in a three-dimensional space. |
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(Axis indicator) |
Indicates the camera orientation according to the three axes. The following camera movement is possible:
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