menu
 
버전
2016.2.6.6153

2024.1.6.8842

2023.1.14.8770

2022.1.19.8584

2021.1.14.8108

2019.2.15.7667

2019.1.11.7296

2018.1.11.6987

2017.2.10.6745

2017.1.9.6501

2016.2.6.6153

2015.1.9.5624

menu

Creating Sources for Motion FX objects

To give you additional control and flexibility over the type of motion that is generated by your game, Wwise offers a number of different plug-ins that can be used to generate motion.

Creating plug-in sources for Motion FX objects is the same as it is for sound objects.

To create plug-in sources for Motion FX objects:

  1. Load a Motion FX object into the Property Editor.

  2. In the Contents Editor, click Add Source in the motion device title bar.

    The Source menu is displayed with a list of source plug-ins that are available for the current motion device.

  3. Click the source plug-in that you want to add.

    The plug-in source is added to the Motion FX object and appears as a new entry for the selected motion device.

  4. Double-click the source plug-in to display a complete list of properties in the Property Editor.

  5. Edit the properties as necessary.

    info Note

    For a complete description of the source plug-ins properties, click the Help button in the property editor.


이 페이지가 도움이 되었나요?

지원이 필요하신가요?

질문이 있으신가요? 문제를 겪고 계신가요? 더 많은 정보가 필요하신가요? 저희에게 문의해주시면 도와드리겠습니다!

지원 페이지를 방문해 주세요

작업하는 프로젝트에 대해 알려주세요. 언제든지 도와드릴 준비가 되어 있습니다.

프로젝트를 등록하세요. 아무런 조건이나 의무 사항 없이 빠른 시작을 도와드리겠습니다.

Wwise를 시작해 보세요