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버전
2016.2.6.6153
2024.1.6.8842
2023.1.14.8770
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
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2024.1.6.8842
2023.1.14.8770
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
To give you additional control and flexibility over the type of motion that is generated by your game, Wwise offers a number of different plug-ins that can be used to generate motion.
Creating plug-in sources for Motion FX objects is the same as it is for sound objects.
To create plug-in sources for Motion FX objects:
Load a Motion FX object into the Property Editor.
In the Contents Editor, click Add Source in the motion device title bar.
The Source menu is displayed with a list of source plug-ins that are available for the current motion device.
Click the source plug-in that you want to add.
The plug-in source is added to the Motion FX object and appears as a new entry for the selected motion device.
Double-click the source plug-in to display a complete list of properties in the Property Editor.
Edit the properties as necessary.
info | Note |
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For a complete description of the source plug-ins properties, click the Help button in the property editor. |
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