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버전
2016.2.6.6153
2024.1.6.8842
2023.1.14.8770
2025.1.0.8897
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
menu
2024.1.6.8842
2023.1.14.8770
2025.1.0.8897
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
These sound objects can be grouped together to create a hierarchical project structure. Audio properties and behaviors can be applied at different levels in the hierarchy to give you the control and flexibility you need to build a realistic and immersive game experience.
Containers are used to group the sound objects within your project. They are mainly used to play a group of objects according to a certain behavior, such as random, sequence, switch, and so on. For example, you can group all the gun shot firing sounds into a random container so that a different sound will be played each time the gun is fired in game.
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All these audio objects are routed through a hierarchy of busses where additional properties and effects can be applied at a global level.
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