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버전
2016.2.6.6153
2024.1.6.8842
2023.1.14.8770
2025.1.0.8897
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
menu
2024.1.6.8842
2023.1.14.8770
2025.1.0.8897
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
One main advantage to this method for triggering sound in your game is that it gives the sound designer additional control and flexibility without requiring any additional programming. All events are created in Wwise by the sound designer and they are then integrated into the game by the programmer. Once events are integrated in the game, the sound designer can continue working on them, changing or modifying the actions they contain, or the objects to which they refer. Since your game is still triggering the same event, the changes made by the sound designer will take effect in the game without requiring extra work from the developer, and without recompiling the code.
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