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버전
2016.2.6.6153
2024.1.6.8842
2023.1.14.8770
2025.1.0.8897
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
menu
2024.1.6.8842
2023.1.14.8770
2025.1.0.8897
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
The audio programmer is responsible for:
Integrating the Wwise sound engine into the game engine.
Integrating audio Events using code.
Registering game objects that emit the sounds in your game.
Calling AK::SoundEngine::PostEvent() methods to trigger Events that contain one or several audio actions.
Manage the loading and unloading of Soundbanks as specified by the Sound Designer or by the game using the Soundbanks definition file and File Packager Utility.
Setting the positions of 3D game objects in relation to the listener's coordinate system.
Triggering state and switch changes and updating real time parameter controls.
Setting the percentage of each environmental effect that is applied to the sounds in your game.
Calculating obstruction and occlusion values for each game object in relation to the listener.
Managing memory resources, including loading and unloading of SoundBanks, handling streaming, registering of plug-ins, and so on.
Writing source and effect plug-ins. The sound engine's plug-in architecture allows game developers to expand Wwise's functionality to meet their specific game requirements.
Integrating SoundFrame into your development tools.
프로젝트를 등록하세요. 아무런 조건이나 의무 사항 없이 빠른 시작을 도와드리겠습니다.
Wwise를 시작해 보세요