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include/AK/SoundEngine/Common/AkSimd.h

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00001 /*******************************************************************************
00002 The content of this file includes portions of the AUDIOKINETIC Wwise Technology
00003 released in source code form as part of the SDK installer package.
00004 
00005 Commercial License Usage
00006 
00007 Licensees holding valid commercial licenses to the AUDIOKINETIC Wwise Technology
00008 may use this file in accordance with the end user license agreement provided 
00009 with the software or, alternatively, in accordance with the terms contained in a
00010 written agreement between you and Audiokinetic Inc.
00011 
00012 Apache License Usage
00013 
00014 Alternatively, this file may be used under the Apache License, Version 2.0 (the 
00015 "Apache License"); you may not use this file except in compliance with the 
00016 Apache License. You may obtain a copy of the Apache License at 
00017 http://www.apache.org/licenses/LICENSE-2.0.
00018 
00019 Unless required by applicable law or agreed to in writing, software distributed
00020 under the Apache License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES
00021 OR CONDITIONS OF ANY KIND, either express or implied. See the Apache License for
00022 the specific language governing permissions and limitations under the License.
00023 
00024   Version: <VERSION>  Build: <BUILDNUMBER>
00025   Copyright (c) <COPYRIGHTYEAR> Audiokinetic Inc.
00026 *******************************************************************************/
00027 
00028 // AkSimd.h
00029 
00032 
00033 #ifndef _AK_SIMD_H_
00034 #define _AK_SIMD_H_
00035 
00036 #include <AK/SoundEngine/Common/AkTypes.h>
00037 
00038 // Platform-specific section.
00039 //----------------------------------------------------------------------------------------------------
00040 
00041 #if defined( AK_WIN ) || defined( AK_XBOXONE )
00042     
00043     #include <AK/SoundEngine/Platforms/Windows/AkSimd.h>
00044 
00045 #elif defined( AK_APPLE )
00046 
00047     #include <TargetConditionals.h>
00048     #if TARGET_OS_IPHONE
00049         #include <AK/SoundEngine/Platforms/iOS/AkSimd.h>
00050     #else
00051     #include <AK/SoundEngine/Platforms/Mac/AkSimd.h>
00052     #endif
00053 
00054 #elif defined( AK_XBOX360 )
00055 
00056     #include <AK/SoundEngine/Platforms/XBox360/AkSimd.h>
00057 
00058 #elif defined (AK_PS3)
00059 
00060     #include <AK/SoundEngine/Platforms/PS3/AkSimd.h>
00061 #elif defined( AK_WII )
00062 
00063     #include <AK/SoundEngine/Platforms/Generic/AkSimd.h>
00064     
00065 #elif defined( AK_VITA )
00066 
00067     #include <AK/SoundEngine/Platforms/Vita/AkSimd.h>
00068 
00069 #elif defined( AK_3DS )
00070 
00071     #include <AK/SoundEngine/Platforms/3DS/AkSimd.h>
00072 
00073 #elif defined( AK_ANDROID )
00074 
00075     #include <AK/SoundEngine/Platforms/Android/AkSimd.h>
00076 
00077 #elif defined( AK_NACL )
00078 
00079     #include <AK/SoundEngine/Platforms/nacl/AkSimd.h>
00080     
00081 #elif defined( AK_WIIU )
00082 
00083     #include <AK/SoundEngine/Platforms/WiiFamily/AkSimd.h>
00084 
00085 #elif defined( AK_PS4 )
00086 
00087     #include <AK/SoundEngine/Platforms/PS4/AkSimd.h>
00088     
00089 #elif defined( AK_LINUX )
00090 
00091     #include <AK/SoundEngine/Platforms/Linux/AkSimd.h>
00092 
00093 #elif defined( AK_EMSCRIPTEN )
00094 
00095     #include <AK/SoundEngine/Platforms/Emscripten/AkSimd.h>
00096 
00097 #elif defined( AK_QNX )
00098 
00099     #include <AK/SoundEngine/Platforms/QNX/AkSimd.h>
00100 
00101 #elif defined( AK_NX )
00102 
00103     #include <AK/SoundEngine/Platforms/NX/AkSimd.h>
00104 
00105 #else
00106     #error Unsupported platform, or platform-specific SIMD not defined
00107 #endif
00108 
00109 #ifndef AKSIMD_ASSERTFLUSHZEROMODE
00110     #define AKSIMD_ASSERTFLUSHZEROMODE
00111 #endif
00112 
00113 #ifndef AKSIMD_DECLARE_V4F32_TYPE
00114     #define AKSIMD_DECLARE_V4F32_TYPE AKSIMD_V4F32
00115 #endif
00116 
00117 #ifndef AKSIMD_DECLARE_V4I32_TYPE
00118     #define AKSIMD_DECLARE_V4I32_TYPE AKSIMD_V4I32
00119 #endif
00120 
00121 #ifndef AKSIMD_DECLARE_V4F32
00122     #define AKSIMD_DECLARE_V4F32( _x, _a, _b, _c, _d ) AKSIMD_DECLARE_V4F32_TYPE _x = { _a, _b, _c, _d }
00123 #endif
00124 
00125 #ifndef AKSIMD_DECLARE_V4I32
00126     #define AKSIMD_DECLARE_V4I32( _x, _a, _b, _c, _d ) AKSIMD_DECLARE_V4I32_TYPE _x = { _a, _b, _c, _d }
00127 #endif
00128 
00129 #ifndef AKSIMD_SETELEMENT_V4F32
00130     #define AKSIMD_SETELEMENT_V4F32( __vName__, __num__, __value__ ) ( AKSIMD_GETELEMENT_V4F32( __vName__, __num__ ) = (__value__) )
00131 #endif
00132 
00133 #endif  //_AK_DATA_TYPES_H_

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