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include/AK/Plugin/AllPluginsFactories.h

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00001 /*******************************************************************************
00002 The content of this file includes portions of the AUDIOKINETIC Wwise Technology
00003 released in source code form as part of the SDK installer package.
00004 
00005 Commercial License Usage
00006 
00007 Licensees holding valid commercial licenses to the AUDIOKINETIC Wwise Technology
00008 may use this file in accordance with the end user license agreement provided 
00009 with the software or, alternatively, in accordance with the terms contained in a
00010 written agreement between you and Audiokinetic Inc.
00011 
00012 Apache License Usage
00013 
00014 Alternatively, this file may be used under the Apache License, Version 2.0 (the 
00015 "Apache License"); you may not use this file except in compliance with the 
00016 Apache License. You may obtain a copy of the Apache License at 
00017 http://www.apache.org/licenses/LICENSE-2.0.
00018 
00019 Unless required by applicable law or agreed to in writing, software distributed
00020 under the Apache License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES
00021 OR CONDITIONS OF ANY KIND, either express or implied. See the Apache License for
00022 the specific language governing permissions and limitations under the License.
00023 
00024   Version: <VERSION>  Build: <BUILDNUMBER>
00025   Copyright (c) <COPYRIGHTYEAR> Audiokinetic Inc.
00026 *******************************************************************************/
00027 
00028 #ifndef _AK_ALLPLUGINSFACTORIES_H_
00029 #define _AK_ALLPLUGINSFACTORIES_H_
00030 
00031 #include <AK/AkPlatforms.h>
00032 #include <AK/SoundEngine/Common/AkTypes.h>
00033 #include <AK/SoundEngine/Common/IAkPlugin.h>
00034 
00035 // Effect plug-ins
00036 #include <AK/Plugin/AkCompressorFXFactory.h>                    // Compressor
00037 #include <AK/Plugin/AkDelayFXFactory.h>                         // Delay
00038 #include <AK/Plugin/AkMatrixReverbFXFactory.h>                  // Matrix reverb
00039 #include <AK/Plugin/AkMeterFXFactory.h>                         // Meter
00040 #include <AK/Plugin/AkExpanderFXFactory.h>                      // Expander
00041 #include <AK/Plugin/AkParametricEQFXFactory.h>                  // Parametric equalizer
00042 #include <AK/Plugin/AkGainFXFactory.h>                          // Gain
00043 #include <AK/Plugin/AkPeakLimiterFXFactory.h>                   // Peak limiter
00044 #include <AK/Plugin/AkSoundSeedImpactFXFactory.h>               // SoundSeed Impact
00045 #include <AK/Plugin/AkRoomVerbFXFactory.h>                      // RoomVerb
00046 #include <AK/Plugin/AkGuitarDistortionFXFactory.h>              // Guitar distortion
00047 #include <AK/Plugin/AkStereoDelayFXFactory.h>                   // Stereo delay
00048 #include <AK/Plugin/AkPitchShifterFXFactory.h>                  // Pitch shifter
00049 #include <AK/Plugin/AkTimeStretchFXFactory.h>                   // Time stretch
00050 #include <AK/Plugin/AkFlangerFXFactory.h>                       // Flanger
00051 #include <AK/Plugin/AkConvolutionReverbFXFactory.h>             // Convolution reverb
00052 #include <AK/Plugin/AkTremoloFXFactory.h>                       // Tremolo
00053 #include <AK/Plugin/AkHarmonizerFXFactory.h>                    // Harmonizer
00054 #include <AK/Plugin/AkRecorderFXFactory.h>                      // Recorder
00055 
00056 // Platform specific
00057 #ifdef AK_3DS
00058 #include <AK/Plugin/3DSPluginsFXFactory.h>                      // All 3DS plug-ins
00059 #endif
00060 #ifdef AK_VITA
00061 #include <AK/Plugin/AkVitaPluginFXFactory.h>                        // All Vita plug-ins
00062 #endif
00063 #ifdef AK_PS4
00064 #include <AK/Plugin/SceAudio3dEngineFactory.h>                  // SCE Audio3d
00065 #endif
00066 
00067 // McDSP plug-ins
00068 #include <AK/Plugin/McDSPFutzBoxFXFactory.h>                    // FutzBox
00069 #include <AK/Plugin/McDSPLimiterFXFactory.h>                    // ML1 Limiter
00070 
00071 // iZotope plug-ins
00072 #include <AK/Plugin/iZHybridReverbFXFactory.h>                  // Hybrid Reverb
00073 #include <AK/Plugin/iZTrashMultibandDistortionFXFactory.h>      // Trash MultibandDistortion
00074 #include <AK/Plugin/iZTrashBoxModelerFXFactory.h>               // Trash BoxModeler
00075 #include <AK/Plugin/iZTrashDelayFXFactory.h>                    // Trash Delay
00076 #include <AK/Plugin/iZTrashDistortionFXFactory.h>               // Trash Distortion
00077 #include <AK/Plugin/iZTrashDynamicsFXFactory.h>                 // Trash Dynamics
00078 #include <AK/Plugin/iZTrashFiltersFXFactory.h>                  // Trash Filters
00079 
00080 // Crankcase plug-ins
00081 #include <AK/Plugin/CrankcaseAudioREVModelPlayerFXFactory.h>                    // Trash Filters
00082 
00083 // Auro plug-ins
00084 #include <AK/Plugin/AuroHeadphoneFXFactory.h>
00085 #include <AK/Plugin/AuroPannerMixerFactory.h>
00086 
00087 // Sources plug-ins
00088 #include <AK/Plugin/AkSilenceSourceFactory.h>                   // Silence generator
00089 #include <AK/Plugin/AkSineSourceFactory.h>                      // Sine wave generator
00090 #include <AK/Plugin/AkToneSourceFactory.h>                      // Tone generator
00091 #include <AK/Plugin/AkAudioInputSourceFactory.h>                // Audio input
00092 #include <AK/Plugin/AkSoundSeedWooshFactory.h>                  // SoundSeed Woosh
00093 #include <AK/Plugin/AkSoundSeedWindFactory.h>                   // SoundSeed Wind
00094 #include <AK/Plugin/AkSynthOneFactory.h>                        // SynthOne
00095 
00096 // Required by codecs plug-ins
00097 #include <AK/Plugin/AkVorbisDecoderFactory.h>
00098 #ifdef AK_XBOX360
00099 #include <AK/Plugin/AkXWMADecoderFactory.h>     // Note: Useable only on Xbox 360. Ok to include it on other platforms as long as it is not referenced.
00100 #endif
00101 #ifdef AK_APPLE
00102 #include <AK/Plugin/AkAACFactory.h>         // Note: Useable only on Apple devices. Ok to include it on other platforms as long as it is not referenced.
00103 #endif
00104 #ifdef AK_VITA
00105 #include <AK/Plugin/AkATRAC9Factory.h>      // Note: Useable only on Vita. Ok to include it on other platforms as long as it is not referenced.
00106 #endif
00107 #ifdef AK_NX
00108 #include <AK/Plugin/AkOpusFactory.h>        // Note: Useable only on NX. Ok to include it on other platforms as long as it is not referenced.
00109 #endif
00110 
00111 // Mixer plugins
00112 #include <AK/Plugin/IOSONOProximityMixerFactory.h>              // IOSONO Proximity
00113 
00114 // Rumble support
00115 #if defined AK_MOTION
00116 #include <AK/Plugin/AkRumbleFactory.h>
00117 #include <AK/Plugin/AkMotionGeneratorFactory.h>
00118 #endif
00119 
00120 #endif // _AK_ALLPLUGINSFACTORIES_H_

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