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2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
00001 /******************************************************************************* 00002 The content of this file includes portions of the AUDIOKINETIC Wwise Technology 00003 released in source code form as part of the SDK installer package. 00004 00005 Commercial License Usage 00006 00007 Licensees holding valid commercial licenses to the AUDIOKINETIC Wwise Technology 00008 may use this file in accordance with the end user license agreement provided 00009 with the software or, alternatively, in accordance with the terms contained in a 00010 written agreement between you and Audiokinetic Inc. 00011 00012 Apache License Usage 00013 00014 Alternatively, this file may be used under the Apache License, Version 2.0 (the 00015 "Apache License"); you may not use this file except in compliance with the 00016 Apache License. You may obtain a copy of the Apache License at 00017 http://www.apache.org/licenses/LICENSE-2.0. 00018 00019 Unless required by applicable law or agreed to in writing, software distributed 00020 under the Apache License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES 00021 OR CONDITIONS OF ANY KIND, either express or implied. See the Apache License for 00022 the specific language governing permissions and limitations under the License. 00023 00024 Version: <VERSION> Build: <BUILDNUMBER> 00025 Copyright (c) <COPYRIGHTYEAR> Audiokinetic Inc. 00026 *******************************************************************************/ 00027 00028 #ifndef _AK_ALLPLUGINSFACTORIES_H_ 00029 #define _AK_ALLPLUGINSFACTORIES_H_ 00030 00031 #include <AK/AkPlatforms.h> 00032 #include <AK/SoundEngine/Common/AkTypes.h> 00033 #include <AK/SoundEngine/Common/IAkPlugin.h> 00034 00035 // Effect plug-ins 00036 #include <AK/Plugin/AkCompressorFXFactory.h> // Compressor 00037 #include <AK/Plugin/AkDelayFXFactory.h> // Delay 00038 #include <AK/Plugin/AkMatrixReverbFXFactory.h> // Matrix reverb 00039 #include <AK/Plugin/AkMeterFXFactory.h> // Meter 00040 #include <AK/Plugin/AkExpanderFXFactory.h> // Expander 00041 #include <AK/Plugin/AkParametricEQFXFactory.h> // Parametric equalizer 00042 #include <AK/Plugin/AkGainFXFactory.h> // Gain 00043 #include <AK/Plugin/AkPeakLimiterFXFactory.h> // Peak limiter 00044 #include <AK/Plugin/AkSoundSeedImpactFXFactory.h> // SoundSeed Impact 00045 #include <AK/Plugin/AkRoomVerbFXFactory.h> // RoomVerb 00046 #include <AK/Plugin/AkGuitarDistortionFXFactory.h> // Guitar distortion 00047 #include <AK/Plugin/AkStereoDelayFXFactory.h> // Stereo delay 00048 #include <AK/Plugin/AkPitchShifterFXFactory.h> // Pitch shifter 00049 #include <AK/Plugin/AkTimeStretchFXFactory.h> // Time stretch 00050 #include <AK/Plugin/AkFlangerFXFactory.h> // Flanger 00051 #include <AK/Plugin/AkConvolutionReverbFXFactory.h> // Convolution reverb 00052 #include <AK/Plugin/AkTremoloFXFactory.h> // Tremolo 00053 #include <AK/Plugin/AkHarmonizerFXFactory.h> // Harmonizer 00054 #include <AK/Plugin/AkRecorderFXFactory.h> // Recorder 00055 00056 // Platform specific 00057 #ifdef AK_3DS 00058 #include <AK/Plugin/3DSPluginsFXFactory.h> // All 3DS plug-ins 00059 #endif 00060 #ifdef AK_VITA 00061 #include <AK/Plugin/AkVitaPluginFXFactory.h> // All Vita plug-ins 00062 #endif 00063 #ifdef AK_PS4 00064 #include <AK/Plugin/SceAudio3dEngineFactory.h> // SCE Audio3d 00065 #endif 00066 00067 // McDSP plug-ins 00068 #include <AK/Plugin/McDSPFutzBoxFXFactory.h> // FutzBox 00069 #include <AK/Plugin/McDSPLimiterFXFactory.h> // ML1 Limiter 00070 00071 // iZotope plug-ins 00072 #include <AK/Plugin/iZHybridReverbFXFactory.h> // Hybrid Reverb 00073 #include <AK/Plugin/iZTrashMultibandDistortionFXFactory.h> // Trash MultibandDistortion 00074 #include <AK/Plugin/iZTrashBoxModelerFXFactory.h> // Trash BoxModeler 00075 #include <AK/Plugin/iZTrashDelayFXFactory.h> // Trash Delay 00076 #include <AK/Plugin/iZTrashDistortionFXFactory.h> // Trash Distortion 00077 #include <AK/Plugin/iZTrashDynamicsFXFactory.h> // Trash Dynamics 00078 #include <AK/Plugin/iZTrashFiltersFXFactory.h> // Trash Filters 00079 00080 // Crankcase plug-ins 00081 #include <AK/Plugin/CrankcaseAudioREVModelPlayerFXFactory.h> // Trash Filters 00082 00083 // Auro plug-ins 00084 #include <AK/Plugin/AuroHeadphoneFXFactory.h> 00085 #include <AK/Plugin/AuroPannerMixerFactory.h> 00086 00087 // Sources plug-ins 00088 #include <AK/Plugin/AkSilenceSourceFactory.h> // Silence generator 00089 #include <AK/Plugin/AkSineSourceFactory.h> // Sine wave generator 00090 #include <AK/Plugin/AkToneSourceFactory.h> // Tone generator 00091 #include <AK/Plugin/AkAudioInputSourceFactory.h> // Audio input 00092 #include <AK/Plugin/AkSoundSeedWooshFactory.h> // SoundSeed Woosh 00093 #include <AK/Plugin/AkSoundSeedWindFactory.h> // SoundSeed Wind 00094 #include <AK/Plugin/AkSynthOneFactory.h> // SynthOne 00095 00096 // Required by codecs plug-ins 00097 #include <AK/Plugin/AkVorbisDecoderFactory.h> 00098 #ifdef AK_XBOX360 00099 #include <AK/Plugin/AkXWMADecoderFactory.h> // Note: Useable only on Xbox 360. Ok to include it on other platforms as long as it is not referenced. 00100 #endif 00101 #ifdef AK_APPLE 00102 #include <AK/Plugin/AkAACFactory.h> // Note: Useable only on Apple devices. Ok to include it on other platforms as long as it is not referenced. 00103 #endif 00104 #ifdef AK_VITA 00105 #include <AK/Plugin/AkATRAC9Factory.h> // Note: Useable only on Vita. Ok to include it on other platforms as long as it is not referenced. 00106 #endif 00107 #ifdef AK_NX 00108 #include <AK/Plugin/AkOpusFactory.h> // Note: Useable only on NX. Ok to include it on other platforms as long as it is not referenced. 00109 #endif 00110 00111 // Mixer plugins 00112 #include <AK/Plugin/IOSONOProximityMixerFactory.h> // IOSONO Proximity 00113 00114 // Rumble support 00115 #if defined AK_MOTION 00116 #include <AK/Plugin/AkRumbleFactory.h> 00117 #include <AK/Plugin/AkMotionGeneratorFactory.h> 00118 #endif 00119 00120 #endif // _AK_ALLPLUGINSFACTORIES_H_
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