00001 /******************************************************************************* 00002 The content of this file includes portions of the AUDIOKINETIC Wwise Technology 00003 released in source code form as part of the SDK installer package. 00004 00005 Commercial License Usage 00006 00007 Licensees holding valid commercial licenses to the AUDIOKINETIC Wwise Technology 00008 may use this file in accordance with the end user license agreement provided 00009 with the software or, alternatively, in accordance with the terms contained in a 00010 written agreement between you and Audiokinetic Inc. 00011 00012 Apache License Usage 00013 00014 Alternatively, this file may be used under the Apache License, Version 2.0 (the 00015 "Apache License"); you may not use this file except in compliance with the 00016 Apache License. You may obtain a copy of the Apache License at 00017 http://www.apache.org/licenses/LICENSE-2.0. 00018 00019 Unless required by applicable law or agreed to in writing, software distributed 00020 under the Apache License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES 00021 OR CONDITIONS OF ANY KIND, either express or implied. See the Apache License for 00022 the specific language governing permissions and limitations under the License. 00023 00024 Version: <VERSION> Build: <BUILDNUMBER> 00025 Copyright (c) <COPYRIGHTYEAR> Audiokinetic Inc. 00026 *******************************************************************************/ 00027 00028 #ifndef _AK_SPEAKERCONFIG_H_ 00029 #define _AK_SPEAKERCONFIG_H_ 00030 00031 #include <AK/SoundEngine/Common/AkTypes.h> 00032 00034 #define AK_SPEAKER_FRONT_LEFT 0x1 ///< Front left speaker bit mask 00035 #define AK_SPEAKER_FRONT_RIGHT 0x2 ///< Front right speaker bit mask 00036 #define AK_SPEAKER_FRONT_CENTER 0x4 ///< Front center speaker bit mask 00037 #define AK_SPEAKER_LOW_FREQUENCY 0x8 ///< Low-frequency speaker bit mask 00038 #define AK_SPEAKER_BACK_LEFT 0x10 ///< Rear left speaker bit mask 00039 #define AK_SPEAKER_BACK_RIGHT 0x20 ///< Rear right speaker bit mask 00040 #define AK_SPEAKER_BACK_CENTER 0x100 ///< Rear center speaker ("surround speaker") bit mask 00041 #define AK_SPEAKER_SIDE_LEFT 0x200 ///< Side left speaker bit mask 00042 #define AK_SPEAKER_SIDE_RIGHT 0x400 ///< Side right speaker bit mask 00043 00045 #define AK_SPEAKER_TOP 0x800 ///< Top speaker bit mask 00046 #define AK_SPEAKER_HEIGHT_FRONT_LEFT 0x1000 ///< Front left speaker bit mask 00047 #define AK_SPEAKER_HEIGHT_FRONT_CENTER 0x2000 ///< Front center speaker bit mask 00048 #define AK_SPEAKER_HEIGHT_FRONT_RIGHT 0x4000 ///< Front right speaker bit mask 00049 #define AK_SPEAKER_HEIGHT_BACK_LEFT 0x8000 ///< Rear left speaker bit mask 00050 #define AK_SPEAKER_HEIGHT_BACK_CENTER 0x10000 ///< Rear center speaker bit mask 00051 #define AK_SPEAKER_HEIGHT_BACK_RIGHT 0x20000 ///< Rear right speaker bit mask 00052 00053 // 00054 // Supported speaker setups. Those are the ones that can be used in the Wwise Sound Engine audio pipeline. 00055 // 00056 00057 #define AK_SPEAKER_SETUP_MONO AK_SPEAKER_FRONT_CENTER ///< 1.0 setup channel mask 00058 #define AK_SPEAKER_SETUP_0POINT1 AK_SPEAKER_LOW_FREQUENCY ///< 0.1 setup channel mask 00059 #define AK_SPEAKER_SETUP_1POINT1 (AK_SPEAKER_FRONT_CENTER | AK_SPEAKER_LOW_FREQUENCY) ///< 1.1 setup channel mask 00060 #define AK_SPEAKER_SETUP_STEREO (AK_SPEAKER_FRONT_LEFT | AK_SPEAKER_FRONT_RIGHT) ///< 2.0 setup channel mask 00061 #define AK_SPEAKER_SETUP_2POINT1 (AK_SPEAKER_SETUP_STEREO | AK_SPEAKER_LOW_FREQUENCY) ///< 2.1 setup channel mask 00062 #define AK_SPEAKER_SETUP_3STEREO (AK_SPEAKER_SETUP_STEREO | AK_SPEAKER_FRONT_CENTER) ///< 3.0 setup channel mask 00063 #define AK_SPEAKER_SETUP_3POINT1 (AK_SPEAKER_SETUP_3STEREO | AK_SPEAKER_LOW_FREQUENCY) ///< 3.1 setup channel mask 00064 #define AK_SPEAKER_SETUP_4 (AK_SPEAKER_SETUP_STEREO | AK_SPEAKER_SIDE_LEFT | AK_SPEAKER_SIDE_RIGHT) ///< 4.0 setup channel mask 00065 #define AK_SPEAKER_SETUP_4POINT1 (AK_SPEAKER_SETUP_4 | AK_SPEAKER_LOW_FREQUENCY) ///< 4.1 setup channel mask 00066 #define AK_SPEAKER_SETUP_5 (AK_SPEAKER_SETUP_4 | AK_SPEAKER_FRONT_CENTER) ///< 5.0 setup channel mask 00067 #define AK_SPEAKER_SETUP_5POINT1 (AK_SPEAKER_SETUP_5 | AK_SPEAKER_LOW_FREQUENCY) ///< 5.1 setup channel mask 00068 #define AK_SPEAKER_SETUP_6 (AK_SPEAKER_SETUP_4 | AK_SPEAKER_BACK_LEFT | AK_SPEAKER_BACK_RIGHT) ///< 6.0 setup channel mask 00069 #define AK_SPEAKER_SETUP_6POINT1 (AK_SPEAKER_SETUP_6 | AK_SPEAKER_LOW_FREQUENCY) ///< 6.1 setup channel mask 00070 #define AK_SPEAKER_SETUP_7 (AK_SPEAKER_SETUP_6 | AK_SPEAKER_FRONT_CENTER) ///< 7.0 setup channel mask 00071 #define AK_SPEAKER_SETUP_7POINT1 (AK_SPEAKER_SETUP_7 | AK_SPEAKER_LOW_FREQUENCY) ///< 7.1 setup channel mask 00072 #define AK_SPEAKER_SETUP_SURROUND (AK_SPEAKER_SETUP_STEREO | AK_SPEAKER_BACK_CENTER) ///< Wii surround setup channel mask 00073 00074 // Note. DPL2 does not really have 4 channels, but it is used by plugins to differentiate from stereo setup. 00075 #define AK_SPEAKER_SETUP_DPL2 (AK_SPEAKER_SETUP_4) ///< Wii DPL2 setup channel mask 00076 00077 #define AK_SPEAKER_SETUP_HEIGHT_4 (AK_SPEAKER_HEIGHT_FRONT_LEFT | AK_SPEAKER_HEIGHT_FRONT_RIGHT | AK_SPEAKER_HEIGHT_BACK_LEFT | AK_SPEAKER_HEIGHT_BACK_RIGHT) ///< 4 speaker height layer. 00078 #define AK_SPEAKER_SETUP_HEIGHT_5 (AK_SPEAKER_SETUP_HEIGHT_4 | AK_SPEAKER_HEIGHT_FRONT_CENTER) ///< 5 speaker height layer. 00079 #define AK_SPEAKER_SETUP_HEIGHT_ALL (AK_SPEAKER_SETUP_HEIGHT_5 | AK_SPEAKER_HEIGHT_BACK_CENTER) ///< All height speaker layer. 00080 00081 // Auro speaker setups 00082 #define AK_SPEAKER_SETUP_AURO_222 (AK_SPEAKER_SETUP_4 | AK_SPEAKER_HEIGHT_FRONT_LEFT | AK_SPEAKER_HEIGHT_FRONT_RIGHT) ///< Auro-222 setup channel mask 00083 #define AK_SPEAKER_SETUP_AURO_8 (AK_SPEAKER_SETUP_AURO_222 | AK_SPEAKER_HEIGHT_BACK_LEFT | AK_SPEAKER_HEIGHT_BACK_RIGHT) ///< Auro-8 setup channel mask 00084 #define AK_SPEAKER_SETUP_AURO_9 (AK_SPEAKER_SETUP_AURO_8 | AK_SPEAKER_FRONT_CENTER) ///< Auro-9.0 setup channel mask 00085 #define AK_SPEAKER_SETUP_AURO_9POINT1 (AK_SPEAKER_SETUP_AURO_9 | AK_SPEAKER_LOW_FREQUENCY) ///< Auro-9.1 setup channel mask 00086 #define AK_SPEAKER_SETUP_AURO_10 (AK_SPEAKER_SETUP_AURO_9 | AK_SPEAKER_TOP) ///< Auro-10.0 setup channel mask 00087 #define AK_SPEAKER_SETUP_AURO_10POINT1 (AK_SPEAKER_SETUP_AURO_10 | AK_SPEAKER_LOW_FREQUENCY) ///< Auro-10.1 setup channel mask 00088 #define AK_SPEAKER_SETUP_AURO_11 (AK_SPEAKER_SETUP_AURO_10 | AK_SPEAKER_HEIGHT_FRONT_CENTER) ///< Auro-11.0 setup channel mask 00089 #define AK_SPEAKER_SETUP_AURO_11POINT1 (AK_SPEAKER_SETUP_AURO_11 | AK_SPEAKER_LOW_FREQUENCY) ///< Auro-11.1 setup channel mask 00090 #define AK_SPEAKER_SETUP_AURO_11_740 (AK_SPEAKER_SETUP_7 | AK_SPEAKER_SETUP_HEIGHT_4) ///< Auro-11.0 (7+4) setup channel mask 00091 #define AK_SPEAKER_SETUP_AURO_11POINT1_740 (AK_SPEAKER_SETUP_AURO_11_740 | AK_SPEAKER_LOW_FREQUENCY) ///< Auro-11.1 (7+4) setup channel mask 00092 #define AK_SPEAKER_SETUP_AURO_13_751 (AK_SPEAKER_SETUP_7 | AK_SPEAKER_SETUP_HEIGHT_5 | AK_SPEAKER_TOP) ///< Auro-13.0 setup channel mask 00093 #define AK_SPEAKER_SETUP_AURO_13POINT1_751 (AK_SPEAKER_SETUP_AURO_13_751 | AK_SPEAKER_LOW_FREQUENCY) ///< Auro-13.1 setup channel mask 00094 00095 // Dolby speaker setups: in Dolby nomenclature, [#plane].[lfe].[#height] 00096 #define AK_SPEAKER_SETUP_DOLBY_5_0_2 (AK_SPEAKER_SETUP_5 | AK_SPEAKER_HEIGHT_FRONT_LEFT | AK_SPEAKER_HEIGHT_FRONT_RIGHT ) ///< Dolby 5.0.2 setup channel mask 00097 #define AK_SPEAKER_SETUP_DOLBY_5_1_2 (AK_SPEAKER_SETUP_DOLBY_5_0_2 | AK_SPEAKER_LOW_FREQUENCY ) ///< Dolby 5.1.2 setup channel mask 00098 #define AK_SPEAKER_SETUP_DOLBY_6_0_2 (AK_SPEAKER_SETUP_6 | AK_SPEAKER_HEIGHT_FRONT_LEFT | AK_SPEAKER_HEIGHT_FRONT_RIGHT ) ///< Dolby 6.0.2 setup channel mask 00099 #define AK_SPEAKER_SETUP_DOLBY_6_1_2 (AK_SPEAKER_SETUP_DOLBY_6_0_2 | AK_SPEAKER_LOW_FREQUENCY ) ///< Dolby 6.1.2 setup channel mask 00100 #define AK_SPEAKER_SETUP_DOLBY_6_0_4 (AK_SPEAKER_SETUP_DOLBY_6_0_2 | AK_SPEAKER_HEIGHT_BACK_LEFT | AK_SPEAKER_HEIGHT_BACK_RIGHT ) ///< Dolby 6.0.4 setup channel mask 00101 #define AK_SPEAKER_SETUP_DOLBY_6_1_4 (AK_SPEAKER_SETUP_DOLBY_6_0_4 | AK_SPEAKER_LOW_FREQUENCY ) ///< Dolby 6.1.4 setup channel mask 00102 #define AK_SPEAKER_SETUP_DOLBY_7_0_2 (AK_SPEAKER_SETUP_7 | AK_SPEAKER_HEIGHT_FRONT_LEFT | AK_SPEAKER_HEIGHT_FRONT_RIGHT ) ///< Dolby 7.0.2 setup channel mask 00103 #define AK_SPEAKER_SETUP_DOLBY_7_1_2 (AK_SPEAKER_SETUP_DOLBY_7_0_2 | AK_SPEAKER_LOW_FREQUENCY ) ///< Dolby 7.1.2 setup channel mask 00104 #define AK_SPEAKER_SETUP_DOLBY_7_0_4 (AK_SPEAKER_SETUP_DOLBY_7_0_2 | AK_SPEAKER_HEIGHT_BACK_LEFT | AK_SPEAKER_HEIGHT_BACK_RIGHT ) ///< Dolby 7.0.4 setup channel mask 00105 #define AK_SPEAKER_SETUP_DOLBY_7_1_4 (AK_SPEAKER_SETUP_DOLBY_7_0_4 | AK_SPEAKER_LOW_FREQUENCY ) ///< Dolby 7.1.4 setup channel mask 00106 00107 #define AK_SPEAKER_SETUP_ALL_SPEAKERS (AK_SPEAKER_SETUP_7POINT1 | AK_SPEAKER_BACK_CENTER | AK_SPEAKER_SETUP_HEIGHT_ALL | AK_SPEAKER_TOP) ///< All speakers. 00108 00109 // Channel indices. 00110 // ------------------------------------------------ 00111 00112 // Channel indices for standard setups on the plane. 00113 #define AK_IDX_SETUP_FRONT_LEFT (0) ///< Index of front-left channel in all configurations. 00114 #define AK_IDX_SETUP_FRONT_RIGHT (1) ///< Index of front-right channel in all configurations. 00115 #define AK_IDX_SETUP_CENTER (2) ///< Index of front-center channel in all configurations. 00116 00117 #define AK_IDX_SETUP_NOCENTER_BACK_LEFT (2) ///< Index of back-left channel in configurations with no front-center channel. 00118 #define AK_IDX_SETUP_NOCENTER_BACK_RIGHT (3) ///< Index of back-right channel in configurations with no front-center channel. 00119 #define AK_IDX_SETUP_NOCENTER_SIDE_LEFT (4) ///< Index of side-left channel in configurations with no front-center channel. 00120 #define AK_IDX_SETUP_NOCENTER_SIDE_RIGHT (5) ///< Index of side-right channel in configurations with no front-center channel. 00121 00122 #define AK_IDX_SETUP_WITHCENTER_BACK_LEFT (3) ///< Index of back-left channel in configurations with a front-center channel. 00123 #define AK_IDX_SETUP_WITHCENTER_BACK_RIGHT (4) ///< Index of back-right channel in configurations with a front-center channel. 00124 #define AK_IDX_SETUP_WITHCENTER_SIDE_LEFT (5) ///< Index of side-left channel in configurations with a front-center channel. 00125 #define AK_IDX_SETUP_WITHCENTER_SIDE_RIGHT (6) ///< Index of side-right channel in configurations with a front-center channel. 00126 00127 // Channel indices for specific setups. 00128 #define AK_IDX_SETUP_0_LFE (0) ///< Index of low-frequency channel in 0.1 setup (use with AkAudioBuffer::GetChannel()) 00129 00130 #define AK_IDX_SETUP_1_CENTER (0) ///< Index of center channel in 1.x setups (use with AkAudioBuffer::GetChannel()) 00131 #define AK_IDX_SETUP_1_LFE (1) ///< Index of low-frequency channel in 1.1 setup (use with AkAudioBuffer::GetChannel()) 00132 00133 #define AK_IDX_SETUP_2_LEFT (0) ///< Index of left channel in 2.x setups (use with AkAudioBuffer::GetChannel()) 00134 #define AK_IDX_SETUP_2_RIGHT (1) ///< Index of right channel in 2.x setups (use with AkAudioBuffer::GetChannel()) 00135 #define AK_IDX_SETUP_2_LFE (2) ///< Index of low-frequency channel in 2.1 setup (use with AkAudioBuffer::GetChannel()) 00136 00137 #define AK_IDX_SETUP_3_LEFT (0) ///< Index of left channel in 3.x setups (use with AkAudioBuffer::GetChannel()) 00138 #define AK_IDX_SETUP_3_RIGHT (1) ///< Index of right channel in 3.x setups (use with AkAudioBuffer::GetChannel()) 00139 #define AK_IDX_SETUP_3_CENTER (2) ///< Index of center channel in 3.x setups (use with AkAudioBuffer::GetChannel()) 00140 #define AK_IDX_SETUP_3_LFE (3) ///< Index of low-frequency channel in 3.1 setup (use with AkAudioBuffer::GetChannel()) 00141 00142 #define AK_IDX_SETUP_4_FRONTLEFT (0) ///< Index of front left channel in 4.x setups (use with AkAudioBuffer::GetChannel()) 00143 #define AK_IDX_SETUP_4_FRONTRIGHT (1) ///< Index of front right channel in 4.x setups (use with AkAudioBuffer::GetChannel()) 00144 #define AK_IDX_SETUP_4_REARLEFT (2) ///< Index of rear left channel in 4.x setups (use with AkAudioBuffer::GetChannel()) 00145 #define AK_IDX_SETUP_4_REARRIGHT (3) ///< Index of rear right channel in 4.x setups (use with AkAudioBuffer::GetChannel()) 00146 #define AK_IDX_SETUP_4_LFE (4) ///< Index of low-frequency channel in 4.1 setup (use with AkAudioBuffer::GetChannel()) 00147 00148 #define AK_IDX_SETUP_5_FRONTLEFT (0) ///< Index of front left channel in 5.x setups (use with AkAudioBuffer::GetChannel()) 00149 #define AK_IDX_SETUP_5_FRONTRIGHT (1) ///< Index of front right channel in 5.x setups (use with AkAudioBuffer::GetChannel()) 00150 #define AK_IDX_SETUP_5_CENTER (2) ///< Index of center channel in 5.x setups (use with AkAudioBuffer::GetChannel()) 00151 #define AK_IDX_SETUP_5_REARLEFT (3) ///< Index of rear left channel in 5.x setups (use with AkAudioBuffer::GetChannel()) 00152 #define AK_IDX_SETUP_5_REARRIGHT (4) ///< Index of rear right channel in 5.x setups (use with AkAudioBuffer::GetChannel()) 00153 #define AK_IDX_SETUP_5_LFE (5) ///< Index of low-frequency channel in 5.1 setup (use with AkAudioBuffer::GetChannel()) 00154 00155 #ifdef AK_71AUDIO 00156 #define AK_IDX_SETUP_6_FRONTLEFT (0) ///< Index of front left channel in 6.x setups (use with AkAudioBuffer::GetChannel()) 00157 #define AK_IDX_SETUP_6_FRONTRIGHT (1) ///< Index of front right channel in 6x setups (use with AkAudioBuffer::GetChannel()) 00158 #define AK_IDX_SETUP_6_REARLEFT (2) ///< Index of rear left channel in 6.x setups (use with AkAudioBuffer::GetChannel()) 00159 #define AK_IDX_SETUP_6_REARRIGHT (3) ///< Index of rear right channel in 6.x setups (use with AkAudioBuffer::GetChannel()) 00160 #define AK_IDX_SETUP_6_SIDELEFT (4) ///< Index of side left channel in 6.x setups (use with AkAudioBuffer::GetChannel()) 00161 #define AK_IDX_SETUP_6_SIDERIGHT (5) ///< Index of side right channel in 6.x setups (use with AkAudioBuffer::GetChannel()) 00162 #define AK_IDX_SETUP_6_LFE (6) ///< Index of low-frequency channel in 6.1 setup (use with AkAudioBuffer::GetChannel()) 00163 00164 #define AK_IDX_SETUP_7_FRONTLEFT (0) ///< Index of front left channel in 7.x setups (use with AkAudioBuffer::GetChannel()) 00165 #define AK_IDX_SETUP_7_FRONTRIGHT (1) ///< Index of front right channel in 7.x setups (use with AkAudioBuffer::GetChannel()) 00166 #define AK_IDX_SETUP_7_CENTER (2) ///< Index of center channel in 7.x setups (use with AkAudioBuffer::GetChannel()) 00167 #define AK_IDX_SETUP_7_REARLEFT (3) ///< Index of rear left channel in 7.x setups (use with AkAudioBuffer::GetChannel()) 00168 #define AK_IDX_SETUP_7_REARRIGHT (4) ///< Index of rear right channel in 7.x setups (use with AkAudioBuffer::GetChannel()) 00169 #define AK_IDX_SETUP_7_SIDELEFT (5) ///< Index of side left channel in 7.x setups (use with AkAudioBuffer::GetChannel()) 00170 #define AK_IDX_SETUP_7_SIDERIGHT (6) ///< Index of side right channel in 7.x setups (use with AkAudioBuffer::GetChannel()) 00171 #define AK_IDX_SETUP_7_LFE (7) ///< Index of low-frequency channel in 7.1 setup (use with AkAudioBuffer::GetChannel()) 00172 #endif 00173 00174 // 00175 // Extra speaker setups. This is a more exhaustive list of speaker setups, which might not all be supported 00176 // by the Wwise Sound Engine audio pipeline. 00177 // 00178 00179 #define AK_SPEAKER_SETUP_0_1 ( AK_SPEAKER_LOW_FREQUENCY ) //0.1 00180 #define AK_SPEAKER_SETUP_1_0 ( AK_SPEAKER_FRONT_LEFT ) //1.0 (L) 00181 #define AK_SPEAKER_SETUP_1_1 ( AK_SPEAKER_FRONT_LEFT | AK_SPEAKER_LOW_FREQUENCY ) //1.1 (L) 00182 00183 #define AK_SPEAKER_SETUP_1_0_CENTER ( AK_SPEAKER_FRONT_CENTER ) //1.0 (C) 00184 #define AK_SPEAKER_SETUP_1_1_CENTER ( AK_SPEAKER_FRONT_CENTER | AK_SPEAKER_LOW_FREQUENCY ) //1.1 (C) 00185 00186 #define AK_SPEAKER_SETUP_2_0 ( AK_SPEAKER_FRONT_LEFT | AK_SPEAKER_FRONT_RIGHT ) //2.0 00187 #define AK_SPEAKER_SETUP_2_1 ( AK_SPEAKER_FRONT_LEFT | AK_SPEAKER_FRONT_RIGHT | AK_SPEAKER_LOW_FREQUENCY ) //2.1 00188 00189 #define AK_SPEAKER_SETUP_3_0 ( AK_SPEAKER_FRONT_LEFT | AK_SPEAKER_FRONT_RIGHT | AK_SPEAKER_FRONT_CENTER ) //3.0 00190 #define AK_SPEAKER_SETUP_3_1 ( AK_SPEAKER_SETUP_3_0 | AK_SPEAKER_LOW_FREQUENCY ) //3.1 00191 00192 #define AK_SPEAKER_SETUP_FRONT ( AK_SPEAKER_SETUP_3_0 ) 00193 00194 #define AK_SPEAKER_SETUP_4_0 ( AK_SPEAKER_SETUP_4 ) 00195 #define AK_SPEAKER_SETUP_4_1 ( AK_SPEAKER_SETUP_4POINT1 ) 00196 #define AK_SPEAKER_SETUP_5_0 ( AK_SPEAKER_SETUP_5 ) 00197 #define AK_SPEAKER_SETUP_5_1 ( AK_SPEAKER_SETUP_5POINT1 ) 00198 00199 #define AK_SPEAKER_SETUP_6_0 ( AK_SPEAKER_SETUP_6 ) 00200 #define AK_SPEAKER_SETUP_6_1 ( AK_SPEAKER_SETUP_6POINT1 ) 00201 #define AK_SPEAKER_SETUP_7_0 ( AK_SPEAKER_SETUP_7 ) 00202 #define AK_SPEAKER_SETUP_7_1 ( AK_SPEAKER_SETUP_7POINT1 ) 00203 00204 // Per-platform standard/largest setup definitions. 00205 #if defined(AK_71AUDIO) 00206 #define AK_SPEAKER_SETUP_DEFAULT_PLANE (AK_SPEAKER_SETUP_7POINT1) ///< All speakers on the plane, supported on this platform. 00207 #define AK_SUPPORTED_STANDARD_CHANNEL_MASK (AK_SPEAKER_SETUP_ALL_SPEAKERS) ///< Platform supports all standard channels. 00208 #define AK_STANDARD_MAX_NUM_CHANNELS (8) ///< Legacy: Platform supports at least 7.1 00209 #elif defined(AK_LFECENTER) && defined(AK_REARCHANNELS) 00210 #define AK_SPEAKER_SETUP_DEFAULT_PLANE (AK_SPEAKER_SETUP_5POINT1) ///< All speakers on the plane, supported on this platform. 00211 #define AK_SUPPORTED_STANDARD_CHANNEL_MASK (AK_SPEAKER_SETUP_DEFAULT_PLANE) ///< Platform supports 5.1 00212 #define AK_VOICE_MAX_NUM_CHANNELS (6) ///< Legacy: Platform supports up to 5.1 configuration. 00213 #define AK_STANDARD_MAX_NUM_CHANNELS (AK_VOICE_MAX_NUM_CHANNELS) ///< Legacy: Platform supports 5.1 00214 #elif defined(AK_REARCHANNELS) 00215 #ifdef AK_WII 00216 #define AK_SPEAKER_SETUP_DEFAULT_PLANE (AK_SPEAKER_SETUP_DPL2 | AK_SPEAKER_FRONT_CENTER) ///< All speakers on the plane, supported on this platform. 00217 #define AK_VOICE_MAX_NUM_CHANNELS (2) ///< Legacy: Platform supports up to stereo configuration. 00218 #else 00219 #define AK_SPEAKER_SETUP_DEFAULT_PLANE (AK_SPEAKER_SETUP_4 | AK_SPEAKER_FRONT_CENTER) ///< All speakers on the plane, supported on this platform. 00220 #define AK_VOICE_MAX_NUM_CHANNELS (4) ///< Legacy: Platform supports up to 4.0 configuration. 00221 #endif 00222 #define AK_SUPPORTED_STANDARD_CHANNEL_MASK (AK_SPEAKER_SETUP_DEFAULT_PLANE) ///< Most complete speaker configuration supported on this platform. 00223 #else 00224 #define AK_SPEAKER_SETUP_DEFAULT_PLANE (AK_SPEAKER_SETUP_STEREO | AK_SPEAKER_FRONT_CENTER) ///< All speakers on the plane, supported on this platform. 00225 #define AK_SUPPORTED_STANDARD_CHANNEL_MASK (AK_SPEAKER_SETUP_STEREO) ///< Most complete speaker configuration supported on this platform. 00226 #define AK_VOICE_MAX_NUM_CHANNELS (2) ///< Legacy: Platform supports up to stereo configuration. 00227 #define AK_STANDARD_MAX_NUM_CHANNELS (AK_VOICE_MAX_NUM_CHANNELS) ///< Legacy: Platform supports stereo. 00228 00229 #endif 00230 00231 // Helpers. 00232 inline void AK_SPEAKER_SETUP_FIX_LEFT_TO_CENTER( AkUInt32 &io_uChannelMask ) 00233 { 00234 if( !(io_uChannelMask & AK_SPEAKER_FRONT_CENTER) 00235 && !(io_uChannelMask & AK_SPEAKER_FRONT_RIGHT) 00236 && (io_uChannelMask & AK_SPEAKER_FRONT_LEFT) ) 00237 { 00238 io_uChannelMask &= ~AK_SPEAKER_FRONT_LEFT; // remove left 00239 io_uChannelMask |= AK_SPEAKER_FRONT_CENTER; // add center 00240 } 00241 } 00242 00243 inline void AK_SPEAKER_SETUP_FIX_REAR_TO_SIDE( AkUInt32 &io_uChannelMask ) 00244 { 00245 if( io_uChannelMask & ( AK_SPEAKER_BACK_LEFT ) && !( io_uChannelMask & AK_SPEAKER_SIDE_LEFT ) ) 00246 { 00247 io_uChannelMask &= ~( AK_SPEAKER_BACK_LEFT | AK_SPEAKER_BACK_RIGHT ); // remove rears 00248 io_uChannelMask |= ( AK_SPEAKER_SIDE_LEFT | AK_SPEAKER_SIDE_RIGHT ); // add sides 00249 } 00250 } 00251 00252 inline void AK_SPEAKER_SETUP_CONVERT_TO_SUPPORTED( AkUInt32 &io_uChannelMask ) 00253 { 00254 AK_SPEAKER_SETUP_FIX_LEFT_TO_CENTER( io_uChannelMask ); 00255 AK_SPEAKER_SETUP_FIX_REAR_TO_SIDE( io_uChannelMask ); 00256 } 00257 00272 00273 namespace AK 00274 { 00275 00277 static inline AkUInt8 ChannelMaskToNumChannels( AkChannelMask in_uChannelMask ) 00278 { 00279 AkUInt8 num = 0; 00280 while( in_uChannelMask ){ ++num; in_uChannelMask &= in_uChannelMask-1; } // iterate max once per channel. 00281 return num; 00282 } 00283 00286 static inline AkChannelMask ChannelMaskFromNumChannels( unsigned int in_uNumChannels ) 00287 { 00288 AkChannelMask uChannelMask = 0; 00289 00290 switch ( in_uNumChannels ) 00291 { 00292 case 1: 00293 uChannelMask = AK_SPEAKER_SETUP_1_0_CENTER; 00294 break; 00295 case 2: 00296 uChannelMask = AK_SPEAKER_SETUP_2_0; 00297 break; 00298 case 3: 00299 uChannelMask = AK_SPEAKER_SETUP_2_1; 00300 break; 00301 case 4: 00302 uChannelMask = AK_SPEAKER_SETUP_4_0; 00303 break; 00304 case 5: 00305 uChannelMask = AK_SPEAKER_SETUP_5_0; 00306 break; 00307 case 6: 00308 uChannelMask = AK_SPEAKER_SETUP_5_1; 00309 break; 00310 case 7: 00311 uChannelMask = AK_SPEAKER_SETUP_7; 00312 break; 00313 case 8: 00314 uChannelMask = AK_SPEAKER_SETUP_7POINT1; 00315 break; 00316 } 00317 00318 return uChannelMask; 00319 } 00320 00323 static inline AkUInt8 ChannelBitToIndex(AkChannelMask in_uChannelBit, AkChannelMask in_uChannelMask) 00324 { 00325 #ifdef AKASSERT 00326 AKASSERT(ChannelMaskToNumChannels(in_uChannelBit) == 1); 00327 #endif 00328 if (in_uChannelBit == AK_SPEAKER_LOW_FREQUENCY) 00329 return ChannelMaskToNumChannels(in_uChannelMask) - 1; 00330 return ChannelMaskToNumChannels(in_uChannelMask & ((in_uChannelBit & ~AK_SPEAKER_LOW_FREQUENCY) - 1)); 00331 } 00332 00335 AkForceInline bool HasLFE(AkChannelMask in_uChannelMask) 00336 { 00337 return (in_uChannelMask & AK_SPEAKER_LOW_FREQUENCY) > 0; 00338 } 00339 00344 AkForceInline bool HasCenter(AkChannelMask in_uChannelMask) 00345 { 00346 // All supported non-mono configurations have an AK_SPEAKER_FRONT_LEFT. 00347 return (in_uChannelMask & AK_SPEAKER_FRONT_CENTER) > 0; 00348 } 00349 00353 AkForceInline AkUInt32 GetNumberOfAnglesForConfig(AkChannelMask in_uChannelMask) 00354 { 00355 #ifdef AKASSERT 00356 AKASSERT((in_uChannelMask & ~AK_SPEAKER_SETUP_DEFAULT_PLANE) == 0); 00357 #endif 00358 00359 // LFE is irrelevant. 00360 in_uChannelMask &= ~AK_SPEAKER_LOW_FREQUENCY; 00361 // Center speaker is always in the center and thus does not require an angle. 00362 in_uChannelMask &= ~AK_SPEAKER_FRONT_CENTER; 00363 // We should have complete pairs at this point, unless there is a speaker at 180 degrees, 00364 // in which case we need one more angle to specify it. 00365 #ifdef AKASSERT 00366 AKASSERT((in_uChannelMask & AK_SPEAKER_BACK_CENTER) || ((ChannelMaskToNumChannels(in_uChannelMask) % 2) == 0)); 00367 #endif 00368 return ChannelMaskToNumChannels(in_uChannelMask) >> 1; 00369 } 00370 00372 enum AkChannelOrdering 00373 { 00374 ChannelOrdering_Standard, // L-R-C-LFE-RL-RR-RC-SL-SR-HL-HR-HC-HRL-HRR-HRC-T 00375 ChannelOrdering_RunTime // L-R-C-RL-RR-RC-SL-SR-HL-HR-HC-HRL-HRR-HRC-T-LFE 00376 }; 00377 00380 AkForceInline bool HasSurroundChannels( AkChannelMask in_uChannelMask ) 00381 { 00382 return ( in_uChannelMask & AK_SPEAKER_BACK_LEFT || in_uChannelMask & AK_SPEAKER_SIDE_LEFT ); 00383 } 00384 00388 AkForceInline bool HasStrictlyOnePairOfSurroundChannels( AkChannelMask in_uChannelMask ) 00389 { 00390 return ( ( ( in_uChannelMask & AK_SPEAKER_BACK_LEFT ) != 0 ) ^ ( ( in_uChannelMask & AK_SPEAKER_SIDE_LEFT ) != 0 ) ); 00391 } 00392 00396 AkForceInline bool HasSideAndRearChannels( AkChannelMask in_uChannelMask ) 00397 { 00398 return ( in_uChannelMask & AK_SPEAKER_BACK_LEFT && in_uChannelMask & AK_SPEAKER_SIDE_LEFT ); 00399 } 00400 00402 AkForceInline bool HasHeightChannels(AkChannelMask in_uChannelMask) 00403 { 00404 return (in_uChannelMask & ~AK_SPEAKER_SETUP_DEFAULT_PLANE) > 0; 00405 } 00406 00409 AkForceInline AkChannelMask BackToSideChannels( AkChannelMask in_uChannelMask ) 00410 { 00411 if ( HasStrictlyOnePairOfSurroundChannels( in_uChannelMask ) ) 00412 { 00413 in_uChannelMask &= ~( AK_SPEAKER_BACK_LEFT | AK_SPEAKER_BACK_RIGHT ); // remove rears 00414 in_uChannelMask |= ( AK_SPEAKER_SIDE_LEFT | AK_SPEAKER_SIDE_RIGHT ); // add sides 00415 } 00416 return in_uChannelMask; 00417 } 00418 00423 static inline unsigned int StdChannelIndexToDisplayIndex( AkChannelOrdering in_eOrdering, unsigned int in_uChannelMask, unsigned int in_uChannelIdx ) 00424 { 00425 if ( in_eOrdering == ChannelOrdering_Standard ) 00426 { 00427 unsigned int uNumChannelsFront = ChannelMaskToNumChannels( in_uChannelMask & AK_SPEAKER_SETUP_FRONT ); 00428 if ( ( in_uChannelMask & AK_SPEAKER_LOW_FREQUENCY ) 00429 && ( in_uChannelIdx == uNumChannelsFront ) ) 00430 { 00431 // Lfe. Return penultimate channel. 00432 in_uChannelIdx = ChannelMaskToNumChannels( in_uChannelMask ) - 1; 00433 } 00434 else if ( in_uChannelIdx >= uNumChannelsFront ) // strictly greater than uNumChannelsFront (lfe index) if lfe is present, greater or equal otherwise. 00435 { 00436 // Back channel. Return index or index-1 if there is an LFE (uLfeOffset==1). 00437 unsigned int uLfeOffset = ( in_uChannelMask & AK_SPEAKER_LOW_FREQUENCY ) ? 1 : 0; 00438 00439 // 6-7.x: Need to swap back and sides. 00440 if ( HasSideAndRearChannels( in_uChannelMask ) ) 00441 { 00442 unsigned int uRearIdx = uNumChannelsFront + uLfeOffset; 00443 unsigned int uSideIdx = uRearIdx + 2; 00444 unsigned int uAfterSideIdx = uSideIdx + 2; 00445 if ( in_uChannelIdx < uAfterSideIdx ) 00446 { 00447 if ( in_uChannelIdx >= uSideIdx ) 00448 in_uChannelIdx -= 2; // input is side, swap it with back. 00449 else 00450 in_uChannelIdx += 2; // input is back, swap it with side. 00451 } 00452 } 00453 in_uChannelIdx -= uLfeOffset; // compensate for LFE if it was skipped above. 00454 } 00455 } 00456 else 00457 { 00458 // 6-7.x: Need to swap back and sides. 00459 if ( HasSideAndRearChannels( in_uChannelMask ) ) 00460 { 00461 unsigned int uRearIdx = ChannelMaskToNumChannels( in_uChannelMask & AK_SPEAKER_SETUP_FRONT ); 00462 unsigned int uMaxIdx = uRearIdx + 4; // Side and rear channels. 00463 00464 if ( in_uChannelIdx >= uRearIdx 00465 && in_uChannelIdx < uMaxIdx ) 00466 { 00467 // Surround channel (not LFE). 00468 unsigned int uSideIdx = uRearIdx + 2; 00469 if ( in_uChannelIdx >= uSideIdx ) 00470 in_uChannelIdx -= 2; // input is side, swap it with back. 00471 else 00472 in_uChannelIdx += 2; // input is back, swap it with side. 00473 } 00474 } 00475 } 00476 00477 return in_uChannelIdx; 00478 } 00479 00480 } // namespace AK 00481 00483 enum AkChannelConfigType 00484 { 00485 AK_ChannelConfigType_Anonymous = 0x0, 00486 AK_ChannelConfigType_Standard = 0x1, 00487 AK_ChannelConfigType_Ambisonic = 0x2 00488 }; 00489 00509 struct AkChannelConfig 00510 { 00511 // Channel config: 00512 // - uChannelMask is a bit field, whose channel identifiers depend on AkChannelConfigType (up to 20). Channel bits are defined in AkSpeakerConfig.h. 00513 // - eConfigType is a code that completes the identification of channels by uChannelMask. 00514 // - uNumChannels is the number of channels, identified (deduced from channel mask) or anonymous (set directly). 00515 AkUInt32 uNumChannels : 8; 00516 AkUInt32 eConfigType : 4; 00517 AkUInt32 uChannelMask : 20; 00518 00520 AkForceInline AkChannelConfig() 00521 : uNumChannels(0) 00522 , eConfigType(0) 00523 , uChannelMask(0) 00524 { 00525 } 00526 00528 AkForceInline AkChannelConfig(AkUInt32 in_uNumChannels, AkUInt32 in_uChannelMask) 00529 { 00530 // Input arguments should be consistent. 00531 SetStandardOrAnonymous(in_uNumChannels, in_uChannelMask); 00532 } 00533 00535 AkForceInline bool operator!=(AkUInt32 in_uBitField) 00536 { 00537 return (*((AkUInt32*)this) != in_uBitField); 00538 } 00539 00541 AkForceInline void Clear() 00542 { 00543 uNumChannels = 0; 00544 eConfigType = 0; 00545 uChannelMask = 0; 00546 } 00547 00549 AkForceInline void SetStandard(AkUInt32 in_uChannelMask) 00550 { 00551 uNumChannels = AK::ChannelMaskToNumChannels(in_uChannelMask); 00552 eConfigType = AK_ChannelConfigType_Standard; 00553 uChannelMask = in_uChannelMask; 00554 } 00555 00557 AkForceInline void SetStandardOrAnonymous(AkUInt32 in_uNumChannels, AkUInt32 in_uChannelMask) 00558 { 00559 #ifdef AKASSERT 00560 AKASSERT(in_uChannelMask == 0 || in_uNumChannels == AK::ChannelMaskToNumChannels(in_uChannelMask)); 00561 #endif 00562 uNumChannels = in_uNumChannels; 00563 eConfigType = (in_uChannelMask) ? AK_ChannelConfigType_Standard : AK_ChannelConfigType_Anonymous; 00564 uChannelMask = in_uChannelMask; 00565 } 00566 00568 AkForceInline void SetAnonymous(AkUInt32 in_uNumChannels) 00569 { 00570 uNumChannels = in_uNumChannels; 00571 eConfigType = AK_ChannelConfigType_Anonymous; 00572 uChannelMask = 0; 00573 } 00574 00576 AkForceInline void SetAmbisonic(AkUInt32 in_uNumChannels) 00577 { 00578 uNumChannels = in_uNumChannels; 00579 eConfigType = AK_ChannelConfigType_Ambisonic; 00580 uChannelMask = 0; 00581 } 00582 00584 AkForceInline bool IsValid() const 00585 { 00586 return uNumChannels != 0; 00587 } 00588 00590 AkForceInline AkUInt32 Serialize() const 00591 { 00592 return uNumChannels | (eConfigType << 8) | (uChannelMask << 12); 00593 } 00594 00596 AkForceInline void Deserialize(AkUInt32 in_uChannelConfig) 00597 { 00598 uNumChannels = in_uChannelConfig & 0x000000ff; 00599 eConfigType = (in_uChannelConfig >> 8) & 0x0000000f; 00600 uChannelMask = (in_uChannelConfig >> 12) & 0x000fffff; 00601 } 00602 00604 AkForceInline AkChannelConfig RemoveLFE() const 00605 { 00606 AkChannelConfig newConfig = *this; 00607 #ifdef AK_LFECENTER 00608 AkUInt32 uNewChannelMask = newConfig.uChannelMask & ~AK_SPEAKER_LOW_FREQUENCY; 00609 AkUInt32 uNumLFEChannel = (newConfig.uChannelMask - uNewChannelMask) >> 3; // 0 or 1 00610 #ifdef AKASSERT 00611 AKASSERT(uNumLFEChannel == 0 || uNumLFEChannel == 1); 00612 #endif 00613 newConfig.uNumChannels -= uNumLFEChannel; 00614 newConfig.uChannelMask = uNewChannelMask; 00615 #endif 00616 return newConfig; 00617 } 00618 00620 AkForceInline AkChannelConfig RemoveCenter() const 00621 { 00622 AkChannelConfig newConfig = *this; 00623 #ifdef AK_LFECENTER 00624 AkUInt32 uNewChannelMask = newConfig.uChannelMask & ~AK_SPEAKER_FRONT_CENTER; 00625 AkUInt32 uNumCenterChannel = (newConfig.uChannelMask - uNewChannelMask) >> 2; // 0 or 1. 00626 #ifdef AKASSERT 00627 AKASSERT(uNumCenterChannel == 0 || uNumCenterChannel == 1); 00628 #endif 00629 newConfig.uNumChannels -= uNumCenterChannel; 00630 newConfig.uChannelMask = uNewChannelMask; 00631 #endif 00632 return newConfig; 00633 } 00634 00636 AkForceInline bool operator==(const AkChannelConfig & in_other) const 00637 { 00638 return uNumChannels == in_other.uNumChannels 00639 && eConfigType == in_other.eConfigType 00640 && uChannelMask == in_other.uChannelMask; 00641 } 00642 00644 AkForceInline bool operator!=(const AkChannelConfig & in_other) const 00645 { 00646 return uNumChannels != in_other.uNumChannels 00647 || eConfigType != in_other.eConfigType 00648 || uChannelMask != in_other.uChannelMask; 00649 } 00650 00653 AkForceInline bool IsChannelConfigSupported() const 00654 { 00655 #ifdef AK_71AUDIO 00656 return true; 00657 #else 00658 if (eConfigType == AK_ChannelConfigType_Standard) 00659 { 00660 switch (uChannelMask) 00661 { 00662 case AK_SPEAKER_SETUP_MONO: 00663 case AK_SPEAKER_SETUP_STEREO: 00664 #ifdef AK_LFECENTER 00665 case AK_SPEAKER_SETUP_0POINT1: 00666 case AK_SPEAKER_SETUP_1POINT1: 00667 case AK_SPEAKER_SETUP_2POINT1: 00668 case AK_SPEAKER_SETUP_3STEREO: 00669 case AK_SPEAKER_SETUP_3POINT1: 00670 #ifdef AK_REARCHANNELS 00671 case AK_SPEAKER_SETUP_4: 00672 case AK_SPEAKER_SETUP_4POINT1: 00673 case AK_SPEAKER_SETUP_5: 00674 case AK_SPEAKER_SETUP_5POINT1: 00675 #endif 00676 #endif 00677 return true; 00678 } 00679 } 00680 return false; 00681 #endif 00682 } 00683 00686 AkForceInline bool HasLFE() const 00687 { 00688 #ifdef AK_LFECENTER 00689 return AK::HasLFE(uChannelMask); 00690 #else 00691 return false; 00692 #endif 00693 } 00694 00699 AkForceInline bool HasCenter() const 00700 { 00701 #ifdef AK_LFECENTER 00702 return AK::HasCenter(uChannelMask); 00703 #else 00704 return false; 00705 #endif 00706 } 00707 }; 00708 00709 #endif //_AK_SPEAKERCONFIG_H_
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