00001 /******************************************************************************* 00002 The content of this file includes portions of the AUDIOKINETIC Wwise Technology 00003 released in source code form as part of the SDK installer package. 00004 00005 Commercial License Usage 00006 00007 Licensees holding valid commercial licenses to the AUDIOKINETIC Wwise Technology 00008 may use this file in accordance with the end user license agreement provided 00009 with the software or, alternatively, in accordance with the terms contained in a 00010 written agreement between you and Audiokinetic Inc. 00011 00012 Apache License Usage 00013 00014 Alternatively, this file may be used under the Apache License, Version 2.0 (the 00015 "Apache License"); you may not use this file except in compliance with the 00016 Apache License. You may obtain a copy of the Apache License at 00017 http://www.apache.org/licenses/LICENSE-2.0. 00018 00019 Unless required by applicable law or agreed to in writing, software distributed 00020 under the Apache License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES 00021 OR CONDITIONS OF ANY KIND, either express or implied. See the Apache License for 00022 the specific language governing permissions and limitations under the License. 00023 00024 Version: <VERSION> Build: <BUILDNUMBER> 00025 Copyright (c) <COPYRIGHTYEAR> Audiokinetic Inc. 00026 *******************************************************************************/ 00027 00028 // AkBytesMem.h 00029 00033 00034 #pragma once 00035 00036 #include <AK/IBytes.h> 00037 #include <AK/SoundEngine/Common/AkSoundEngineExport.h> 00038 00039 namespace AK 00040 { 00041 class ReadBytesMem 00042 : public AK::IReadBytes 00043 { 00044 public: 00045 00046 AKSOUNDENGINE_API ReadBytesMem(); 00047 AKSOUNDENGINE_API ReadBytesMem( 00048 const void * in_pBytes, 00049 AkInt32 in_cBytes 00050 ); 00051 AKSOUNDENGINE_API virtual ~ReadBytesMem(); 00052 00053 // IReadBytes implementation 00054 00055 AKSOUNDENGINE_API virtual bool ReadBytes( 00056 void * in_pData, 00057 AkInt32 in_cBytes, 00058 AkInt32 & out_cRead 00059 ); 00060 00061 // Public methods 00062 00063 AKSOUNDENGINE_API void Attach( 00064 const void * in_pBytes, 00065 AkInt32 in_cBytes 00066 ); 00067 00068 private: 00069 AkInt32 m_cBytes; 00070 const AkUInt8 * m_pBytes; 00071 00072 AkInt32 m_cPos; 00073 }; 00074 00075 class WriteBytesMem 00076 : public AK::IWriteBuffer 00077 { 00078 public: 00079 00080 AKSOUNDENGINE_API WriteBytesMem(); 00081 AKSOUNDENGINE_API virtual ~WriteBytesMem(); 00082 00083 // IWriteBytes implementation 00084 00085 AKSOUNDENGINE_API virtual bool WriteBytes( 00086 const void * in_pData, 00087 AkInt32 in_cBytes, 00088 AkInt32& out_cWritten); 00089 00090 // IWriteBuffer implementation 00091 00092 AKSOUNDENGINE_API virtual bool Reserve( 00093 AkInt32 in_cBytes 00094 ); 00095 00096 AKSOUNDENGINE_API virtual AkInt32 Count() const; 00097 00098 AKSOUNDENGINE_API virtual void SetCount( 00099 AkInt32 in_cBytes 00100 ); 00101 00102 AKSOUNDENGINE_API virtual AkUInt8 * Bytes() const; 00103 00104 AKSOUNDENGINE_API virtual AkUInt8 * Detach(); 00105 00106 AKSOUNDENGINE_API virtual void Clear(); 00107 00108 // Public methods 00109 00110 AKSOUNDENGINE_API void SetMemPool( AkMemPoolId in_pool ); 00111 00112 private: 00113 AkInt32 m_cBytes; 00114 AkUInt8 * m_pBytes; 00115 00116 AkInt32 m_cPos; 00117 00118 AkMemPoolId m_pool; 00119 }; 00120 }
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