menu
 
버전
2015.1.9.5624

2024.1.6.8842

2023.1.14.8770

2022.1.19.8584

2021.1.14.8108

2019.2.15.7667

2019.1.11.7296

2018.1.11.6987

2017.2.10.6745

2017.1.9.6501

2016.2.6.6153

2015.1.9.5624

menu

Working with Switches

A switch needs to belong to a switch group before it can be used in Wwise. By grouping switches into a switch group, you can efficiently manage the alternate sounds, music, and motion objects that are available in the game. For example, to manage the different footstep sounds of your character, you can create a switch group called Ground Textures. You would then create a switch in Wwise for each ground surface that appears in your game. Based on what you already know about the different surfaces in the game, you could add switches for gravel, grass, and concrete.

After you have created your switch groups and switches, you can create switch containers and assign objects to the switches. For more information about working with switches and switch containers, refer to Defining the Contents and Behavior of Switch Containers.

To help you easily identify a switch or a switch groups in the interface, Wwise uses a unique icon to identify them.

Icon

Represents

Switch group

Switch

Working with switches can include the following tasks:


이 페이지가 도움이 되었나요?

지원이 필요하신가요?

질문이 있으신가요? 문제를 겪고 계신가요? 더 많은 정보가 필요하신가요? 저희에게 문의해주시면 도와드리겠습니다!

지원 페이지를 방문해 주세요

작업하는 프로젝트에 대해 알려주세요. 언제든지 도와드릴 준비가 되어 있습니다.

프로젝트를 등록하세요. 아무런 조건이나 의무 사항 없이 빠른 시작을 도와드리겠습니다.

Wwise를 시작해 보세요