menu
버전
2015.1.9.5624
2024.1.6.8842
2023.1.14.8770
2025.1.0.8897
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
menu
2024.1.6.8842
2023.1.14.8770
2025.1.0.8897
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Before learning about how SoundBanks are built and generated in Wwise, it is important to understand the different ways that SoundBank information can be loaded and managed by your game. The method you chose will depend on a number of different factors including, the type of game you are developing, the platforms on which it will run, and the constraints set by the project team itself.
In an attempt to be as flexible as possible and to meet the requirements of almost any type of game, Wwise offers several different methods for loading audio and motion in a game, including the following:
프로젝트를 등록하세요. 아무런 조건이나 의무 사항 없이 빠른 시작을 도와드리겠습니다.
Wwise를 시작해 보세요