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SoundFrame Features

In order to simulate all types of audio scenarios, SoundFrame gives you access to a wide range of features including those usually managed or performed by the sound engine. The following list describes some of the tasks you can perform using SoundFrame:

  • Create a connection between your simulation application and Wwise.

  • Retrieve the events and corresponding actions in your project.

  • Retrieve the dialogue events and corresponding arguments in your project.

  • Playback events through Wwise.

  • Receive notifications of changes made in Wwise.

  • Retrieve positioning radius properties live.

  • Register/unregister game objects.

  • Set active listener, listener position, and listener spatialization.

  • Set game object position.

  • Set game object obstruction and occlusion.

  • Retrieve game parameter information and set game parameter values.

  • Retrieve switch property information and set active switch.

  • Retrieve state property information and set active state.

  • Retrieve trigger information and call trigger.

  • Retrieve auxiliary bus information and set/bypass game-defined auxiliary send values.

  • Post monitoring messages.


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