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Integrating Plug-ins

Introduction

Plug-ins are used in Wwise to offer various types of sources and effects to the Wwise user and game developer. Source plug-ins are used to generate sound, while effect plug-ins are used to modify sound.

For a complete list of available plug-ins, refer to Source and Effect Plug-ins.

Integrating Plug-ins

A Wwise audio plug-in consists of two files:

On startup, Wwise searches for these plug-in files in the "plugins" folder in the main Wwise installation folder. Wwise matches the DLL file with the XML file based on the file name. This means that each plug-in DLL must have its companion XML file with the same base name. For example, if your plug-in DLL is named "MyPlugin.dll", then the XML file should be named "MyPlugin.xml".

To install a plug-in:

  • 32-bit application: Copy the DLL and XML files to the "Authoring/Win32/Release/bin/plugins" folder in the main Wwise folder.
  • 64-bit application: Copy the DLL and XML files to the "Authoring/x64/Release/bin/plugins" folder in the main Wwise folder.
Caution.gif
Caution: The default installation folder for Wwise is "<ProgramFiles>\Audiokinetic\Wwise <VERSION> <BUILD>", but Wwise users may install elsewhere. If you create an installer for your plug-in, it should not assume that Wwise is installed in the default location.

For an example of how to install plug-ins, refer to Plug-in Example.

Troubleshooting

If you run into any problems, refer to the Wwise Source and Effect Plug-in Troubleshooting Guide.


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