Plug-ins are used in Wwise to offer various types of sources and effects to the Wwise user and game developer. Source plug-ins are used to generate sound, while effect plug-ins are used to modify sound.
For a complete list of available plug-ins, refer to Source and Effect Plug-ins.
A Wwise audio plug-in consists of two files:
On startup, Wwise searches for these plug-in files in the "plugins" folder in the main Wwise installation folder. Wwise matches the DLL file with the XML file based on the file name. This means that each plug-in DLL must have its companion XML file with the same base name. For example, if your plug-in DLL is named "MyPlugin.dll", then the XML file should be named "MyPlugin.xml".
To install a plug-in:
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Caution: The default installation folder for Wwise is "<ProgramFiles>\Audiokinetic\Wwise <VERSION> <BUILD>", but Wwise users may install elsewhere. If you create an installer for your plug-in, it should not assume that Wwise is installed in the default location. |
For an example of how to install plug-ins, refer to Plug-in Example.
If you run into any problems, refer to the Wwise Source and Effect Plug-in Troubleshooting Guide.
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