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2015.1.9.5624
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2015.1.9.5624
2024.1.5.8803
2023.1.13.8732
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
The Game Parameter property editor is where you define the maximum and minimum values for each game parameter, so that you can map property values to the range of values in between. For example, you could set values in a car racing game that are mapped to the acceleration of the car. As the car accelerates the mapped properties are applied to the sounds.
Interface Element |
Description |
---|---|
Name |
The name of the game parameter that will be used for the RTPC. |
Notes |
Any additional information about the game parameter. |
Bind to Built-In Param: |
Bind this game parameter to a built-in value calculated inside the sound engine. Choose one of the following:
|
Range | |
Min |
The minimum value of the game parameter that is mapped to properties in Wwise. Default: 0 |
Max |
The maximum value for the game parameter that is mapped to properties in Wwise. Default: 100 |
Default |
A global value used by game objects that do not explicitly specify a particular value. The default value will also be ignored if your game programmer defines a global RTPC value for game objects using the SDK. |
Interpolation Mode |
Select Game parameter interpolation mode None: Jump straight to the target value.
|
Attack |
Rate (or time) used by the interpolation mode when variations are going upward. |
Release |
Rate (or time) used by the interpolation mode when variations are going downward. |
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