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2015.1.9.5624


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Defining your Project Settings

In Wwise, you can define certain settings for your project in the Project Settings dialog box.

The Project Settings dialog box includes the following tabs:

  • General to define a source control plug-in, volume thresholds for each platform, the location for the Originals folder for your project assets, automatic sample rate detection settings, as well as event name creation settings.

  • Conversion to set the default conversion settings ShareSet for the project as well as the automatic sample rate detection settings.

  • SoundBanks to define the SoundBank settings for your project, which includes whether to generate content files, a header file, and the maximum attenuation information for events with your SoundBanks, whether SoundBank names can be used, and the location where your SoundBanks will be saved. Within this tab, you can also create custom steps that will be performed before and/or after the SoundBanks are generated.

  • Logs to manage the warnings, errors, and messages that are displayed in the Conversion and SoundBank logs.

  • Obstruction/Occlusion to define the volume, LPF and HPF curves for obstruction and occlusion for each platform in your project.

  • Motion Devices to enable the motion devices for which you want to create motion effects for your game.

  • External Sources to specify the input and output paths for the external audio sources that will be used with the External Source plug-in.

  • Network to specify port numbers to be used during communication between the authoring application and your game.

  • Custom Properties to define properties for the Sound and Audio Source objects of the Actor-Mixer Hierarchy.


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