버전
The Contents Editor gives you quick access to some of the most common properties associated with objects within the random container.
Interface Element |
Description |
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Name |
The name of the object. |
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PF |
Determines whether the object is included or excluded from the current platform. When selected, the object is included in the current platform. When unselected, the object is not included. When this option is unselected, the property and behavior options in the Property Editor become unavailable. |
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Weight |
The likelihood that the object will be selected when the container is played. The weights for each object within the container are added together. The number assigned for each object represents the number of chances the object will be selected for playback of the summed total. For example, if there are two objects in the container with weight values of 1 and 100, the first object will have a 1/101 chance of being played and the second object will have a 100/101 chance of being played. Default value: 50 |
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Voice Volume |
The attenuation (level or amplitude) applied on the audio object before it is being routed to a bus or sent to an auxiliary bus. Refer to Understanding the Voice Pipeline for more information about volumes. Default value: 0
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Voice Pitch |
The playback speed of an audio object, where: Pitch 0 = Normal speed. Pitch 1,200 = 2 x speed. Pitch 2,400 = 4 x speed. Pitch -1,200 = 0.5 speed Pitch -2,400 = 0.25 speed Default value: 0 1,200 cents is equivalent to one octave. |
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Voice Low-pass Filter |
A recursive filter that attenuates high frequencies based on the value specified. The units for this filter represent the percentage of low-pass filtering that has been applied, where 0 means no low-pass filtering (signal unaffected) and 100 means maximal attenuation. Default value: 0 On the Wii platform, Wwise uses the Wii DSP low-pass filter. |
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Voice High-pass Filter |
A recursive filter that attenuates low frequencies based on the value specified. The units for this filter represent the percentage of high-pass filtering that has been applied, where 0 means no high-pass filtering (signal unaffected) and 100 means maximal attenuation. Default value: 0 High-pass filter is not available on the Wii, Vita Hardware, and 3DS. |
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Notes |
Any additional information about the object properties. |
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