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버전
2015.1.9.5624
2024.1.6.8842
2023.1.14.8770
2025.1.0.8897
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
menu
2024.1.6.8842
2023.1.14.8770
2025.1.0.8897
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Interactive music is a complex tool with many options. Adopting a coherent strategy for building your Interactive Music Hierarchy at the beginning of a project can save you time and effort later on. Of course, there are multiple ways to approach any interactive music project, and you can use Wwise in any way you see fit to create the best results for your game. The following are suggestions for how you can group objects to get the most from your interactive music.
Before you start building your music hierarchy you need to think about the best way to organize your objects to save authoring time, but also to manage your project's memory consumption.
To optimize memory usage, consider applying properties at a higher level in the hierarchy so that they can be shared by the entire group. The following properties can be shared:
Positioning
RTPCs
States
Randomizers
프로젝트를 등록하세요. 아무런 조건이나 의무 사항 없이 빠른 시작을 도와드리겠습니다.
Wwise를 시작해 보세요